Chadori's Forum Posts

  • ekvador

    thanks,i just start to study firebase and looks very easy, i not advanced user and i will need for several years only databases for simple leadboard - and without auth this option you allready have for firebase and some bug or updates you will solve in future ?

    In nature, PlayFab is supposedly easier to use, but if you find Firebase easy to use and prefer it, then it's fine.

    Not sure if I understood you correctly, but if you are asking about the authentication methods, PlayFab has all of Firebase's auth methods, and more, mostly covered all leading platforms.

    The last sentence, if you are asking if I'm still supporting the maintenance of Firebase Master Collection, then the answer would be, yes.

  • ekvador

    About Firebase, i saw that you that plugin called " bonus" , this will be in future standard plugin and with full updates? I can not find documentation for firebase, only image with options, and tell me please do you support and new options like cloud firestore ? Thanks

    The Firebase Master Collection is ported to the c3runtime, there were plans to add more features like include the entire Firebase API into Construct 2 and Construct 3.

    But, PlayFab Master Collection proved to be more competent in terms of game development and has superior features. You can read more about the PlayFab Master Collection and why it's better than Firebase in game development, here, specifically at the end of the page: constructcollection.com/construct-playfab-intro

    So, it was decided that instead of porting the entire Firebase API into Construct 3, I integrated the PlayFab API into Construct 2 and Construct 3 instead. It's a much better choice with a full-backend network system and a bonus side, of being non-programmer friendly and their Automation Rules have an event-sheet system, just like Construct 3 and Construct 2.

    There might be more features coming up for the Firebase Master Collection, but more focus is given to the PlayFab Master Collection.

  • Hi Nepeo, is it possible for us to reference different Cordova plugins depending on the combo property selection?

    Like this:

    			// Setting Property References
    			const mode = new SDK.PluginProperty("combo", "mode", { "items": ["first-plugin", "second-plugin"], "initialValue": "first-plugin"})
    
     SDK.Lang.PushContext(".properties");
    
     this._info.SetProperties([
     mode
     ]);
    
     const pluginMode = (mode === "first-plugin" ? "cordova-plugin-first" : "cordova-plugin-second");
    
     // Cordova Plugin Reference
    			this._info.AddCordovaPluginReference(
    				{
    					id: pluginMode,
    					plugin: this
    				}
    			);

    Thanks.

  • Ohh, I see. Thanks for the information.

  • The best way to do that is, store data into the Local Storage, whenever a new data or changes to the data are made. That's so when the user exits the application, the data or changes he or she has made is retained, without making redundant saves in the Local Storage.

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  • Download: chadorirebornxd.itch.io/construct-master-collection

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  • Thanks, but how do I find the original canvas width?

    Ohh, in Construct 3, the exact expression is OriginalViewportWidth and OriginalViewportHeight.

  • That's not my plugin. My plugin is Mobile Enhance. I think you mixed it up. It's inside the collection, Release 7.0.

  • Of course! It supports c3runtime.

    Bl4ckSh33p Sorry, we had a discussion about that before, I held a vote with the supporters between Pushwoosh and OneSignal.

    And Pushwoosh won since it's safe and doesn't spy the users. OneSignal can get you problematic with the GDPR.

    Hope that helped.

  • Construct Master Collection :: Release 7.0

    The 7th Stable Release version of the Construct Master Collection has been released with tons of new features, bug fixes and improvements.

    As, promised, all a free upgrade for existing supporters!

    Check out the new website!

    Construct Master Collection :: Website : constructcollection.com

    Release Note

    The Release Note is quite long, so I'll just reference you guys and gals to the main Itch.io announcement.

    chadorirebornxd.itch.io/construct-master-collection/devlog/102444/release-70

    The complete milestone from the GitHub Tracker:

    github.com/ChadoriRebornXD/Construct-Master-Collection/milestone/17

    New Features

    It's worth noting the new features, so here goes.

    1. GFX - The performance addon that sets the graphics quality of the application, automatically or manually.
    2. Clock - The addon that implements date-time features. Including Online and Offline Session Monitors and Custom Session Monitors. Date time features of getters, setters, converters and tools for UNIX, UTC, Local time implementations.
    3. Global - The Global addon extends the feature of the game application to implement object based global variables with persistent data option.
    4. Set- The addon that lets you store unique data efficiently, it implements the JS Set API to extend the engine's features.
    5. Mobile Notch - The addon that you detect mobile notches and cutouts on both Android and iOS. It also can measure the notch size on Android devices.

    GFX: constructcollection.com/construct-game-gfx

    Clock: constructcollection.com/construct-game-clock

    Global: constructcollection.com/construct-game-global

    Set: constructcollection.com/construct-game-set

    Mobile Notch: constructcollection.com/construct-mobile-notch

    New Bonus Addons!

    1. Mobile Enhance - the addon that implements the Enhance SDK for mobile SDK integrations into the Construct 3 Editor with c3runtime. A c3runtime port of the Enhance SDK.
    2. Mobile Apple SignIn- the addon that implements the Apple SignIn authentication method, which is a mandatory requirement for iOS applications that use authentication services like Facebook and Google Plus. It's required to include the native mobile iOS Apple SignIn alongside other authentication methods.

    Mobile Enhance: constructcollection.com/construct-mobile-enhance

    Mobile Apple SignIn: constructcollection.com/construct-mobile-applesignin

    That's it for now.

    And as always, Happy game development!

  • Bl4ckSh33p It's being white-listed by the Construct Team as we speak. I've requested for it to be supported for months now, although the addons have complicated dependencies where the Construct Team is creating something new to support it with the C3 Build Service. github.com/Scirra/Construct-3-bugs/issues/3130

    There is a documentation for it too: constructcollection.com/construct-mobile-notifications

  • Ashley Nepeo

    Hi, is it possible for us to request getting to choose the CLI Version for the C3 Build Service? There are a few features that we can take advantage if we can use a higher CLI Version.

    Thanks.

    Edit:

    Ohh nevermind, I based it on the phonegap-version, what cli-version does the C3 Build Service use anyway? Thanks again.

  • JSON is the way to go, its simple nature makes it fitting for writing dialogues. It's the fundamental structure of Twine and other new dialogue system.

    There's not much tutorial available, but I can assure you that it's easy to learn, just read the JSON documentation. construct.net/en/make-games/manuals/construct-3/plugin-reference/json

    Play around with it and you'll get it quick.

    If you have money to spare, you can buy this dialogue system I've found, it supports Construct 3 with c3runtime, according to the description. scirra.com/store/royalty-free-game-templates/dialogue-system-template-699

    This should help you make a dialogue system using JSON.

    For the dialogue generator, similar to Twine, I've found this tool, if you have another spare cash, you can use this: radmatt.itch.io/dialogue-designer

    It exports the dialogue you've created from the editor, into JSON. Which you can use the built-in JSON plugin to parse the data.

    Or, you can still use Twine and parse it manually using the built-in JSON plugin too.

    I hope that helped.

  • Kraudi

    I would pay an extra fee just for icloud support for iOS apps as well.

    I think you are looking for the PlayFab Master Collection under the Construct Master Collection which implements a complete network-backend system for cloud features for Construct 3 and Construct 2 applications.

    Link: construct.net/en/forum/construct-3/plugin-sdk-10/construct-master-collection-139046