Chadori's Forum Posts

  • You can do that by:

    Setting the Layout Scale to (WindowWidth / OriginalCanvasWidth).

    If you have different layer scales, same thing, set the Layer Scale to (WindowWidth / OriginalCanvasWidth).

    You could also try using the GFX addon from the Construct Master Collection. It scales the resolution for you, either manually or automatically from the device's specifications.

    It does this internally, so it doesn't cause conflicts, compared by events.

    construct.net/en/forum/construct-3/plugin-sdk-10/construct-master-collection-139046

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  • If you have basic knowledge in JavaScript, you can try using the built-in JSON plugin to do dialogue scripting.

    There is a Twine plugin for Construct 2 but it wasn't converted to Construct 3 and the c3runtime.

  • Hi. It's implemented in the Construct Master Collection, under the addon called Mobile Background, if you need it.

    construct.net/en/forum/construct-3/plugin-sdk-10/construct-master-collection-139046

    It's a paid collection though.

  • Announcement!

    The Release 7.0 (Stable) will be released on September 26, 2019.

    There are lots of bug fixes and additional features, so make sure to get this update when it's out!

    Here is the complete milestone:

    New addons coming up :

    • GFX - the performance plugin and graphics quality setting addon with auto features.
    • Clock - the date-time feature plugin with both online and offline session monitors. Also with custom session monitors.
    • Mobile Notch - detects devices with notches to apply adjustments, useful for the new ios and android notch issues.
    • Global - the plugin that allows object-based global variables with local storage features. Inspired from TobyR's plugin, but with more features and c3runtime exclusive features and integration.
    • Set - the plugin that implements JS's Set API. Inspired from TobyR's plugin but with more integration with c3runtime and using ES6 features.
    • Website - the documentation website.

    After the release of 7.0, the 7.1 will follow with the feature of:

    • AI - the new replacement behavior for the AI Behavior. Added simplicity and blazing fast AI implementation using a well made custom algorithm, just for Construct 2 and Construct 3.

    That's all for now, please stay tuned for the next update. It be out very soon!

    Have a nice day and happy game development!

  • rtkiii

    Hi, that's nothing to worry about. It's just a warning and everyone that uses cordova-ios receives that error. As we speak, the cordova-ios contributors are already patching it up. Regardless, it won't be an issue for you to publish iOS applications and that issue will just get fixed without anyone that uses Construct 2 or Construct 3 having to intervene.

    I'm guessing it will be fixed way before that warning will start to pose a threat to publishing, hope that clarifies that.

    Reference: construct.net/en/forum/construct-3/general-discussion-7/ios-uiwebview-depreciated-146443

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  • graham-s

    This will be a welcome enhancement. While I appreciate that these are high end add-ons, we aren't all high end users and struggle with the ACEs. It sounds like you're really bridging the gap well with the documentation site.

    Wanted to say thank you for that effort, its appreciated!

    graham-s You're welcome and glad you like it!

    Lancifer

    - It's very impressive of the excellent job you've done on the Master Collection. However, I'll admit that the complexity of some of your plugins are over my head and, while I'm aware of your discord channel, I'm hardheaded and prefer to figure things out on my own. So, I'm looking forward to checking out your documentation website. 👍

    Lancifer Thanks for the feedback. Alright, it'll hopefully be out soon.

    Salfer

    Good evening.

    I would like to clarify in the plugin collection what you are selling; are there any examples of using plugins? (Or manuals)

    Do local notifications work without the Internet?

    Salfer Yes, they always have a documentation. And there are also small priority documentation notes for hard to implement features, usually in the Mobile Master Collection.

    Yes, the Local Notifications work without internet.

  • It depends on the way you see it. Many computers do not run android studio, and some people have no money to buy a compiler. So for some, it's not just a tool, but a solution. Especially for those who have Construct 2.

    That's fair. Although, before this tool, you know you could've just used PhoneGap, 1 upload and it automatically builds into an .apk. But I think you guys prefer this since it has built-in plugins too. Then, I guess this is a beneficial option for Construct 2, more options the better.

    Regarding the build of Construct 3, in my view, Reinarte is superior. For some APK's I tested, and had better performance and stability with Reinarte. But it is my point of view.

    I don't think performance is up to the build option you take, the factors are mostly from the runtime (c3runtime is faster in benchmarks), game design, Webview, Chrome version and especially specs.

    With that said, I haven't used the tool nor know the features, and I can see the much work put in to this community project, well done.

  • I admire the work on the tool. Great work.

    Although, I still think it's still easier to use the Construct 3 Build Service. It's like 3 clicks away to a debug .apk and 1 click for making a keystore and automatically build a release .apk. I don't think it's fair to say that Construct 3 still needs improvement, when Construct 3 is easier to use out of the two.

    We actually can edit the config.xml, add plugins automatically without going through the technicalities through addons, and it's easier to integrate cordova-plugins via the C3SDK. Have export options for Android Studio, Cordova CLI, PhoneGap or just the famous C3 Direct Build.

    This seems more like an automated tool alternative for the Cordova CLI. I don't think it can replace the C3 Build Service's ease of use, graphics interface and automation.

  • CGamez You're welcome.

    Hi guys, I'm currently working on the collection today.

    The documentation website should be done very soon, I've even added some mini-games for hard to-do features.

    I've noticed some people are a bit overwhelmed by the ACEs. But this should save you the complexity.

  • CGamez

    Hey,

    I've bought your collection.

    I just have one question:

    I want to add Firebase (only for analytics) to my mobile app (Android).

    Is this possible with your collection? Or is the Firebase-Plugin only for WebApps?

    I only need this to get the Firebase-Analytics for my app.

    I already tried to add the plugin, but I don't really know what to add there to get this to work...

    Best regards.

    Hi. Yes, it's only currently for Web Apps, for mobile we use Game Analytics rather than Firebase Analytics. Although for Mobile Crashlytics we do plan to use Firebase, although there's still no milestone for it.

    The to-do list:

    github.com/ChadoriRebornXD/Construct-Master-Collection/issues

    The current milestone:

    github.com/ChadoriRebornXD/Construct-Master-Collection/milestone/17

    I personally try to avoid using Firebase as I can, except for Crashlytics and Notifications, and use mostly PlayFab in favor of the more suited game features. And Firebase for mobile is a bit tough to support and maintain too, mostly because no build service that can handle it, it would have to be built manually through the Cordova CLI for example, and other manual processes.

    I hope that shed some light on the subject. For more support inquiries, I recommend going to the Discord Support Server:

    discordapp.com/invite/eS3HK88

    Have a nice day and happy game development!

  • Leoncgp

    Sorry, I expressed myself badly.

    Yes is an APK.

    No worries. That's weird, it's supposed to trigger when ad video completes the video. 🤔

    Can you try these additional steps:

    1. Set Mobile Advert to test-mode.
    2. Run a test reward video ad.
    3. Check in the debugger if Coins incremented..
  • I assumed cause you said ad banner. Are you testing on a Mobile Device from an exported .apk or .ipa or from a browser preview?

  • Leoncgp

    Hello all,

    How can I make the ad banner reward the player after he is assisted? (Adding a value to variable)

    I try to do that but nothing happens after.

    Hi. That condition On Video Complete is for Reward Video Ads only. You can try using On banner shown, but that would be awkward, cause you would have given an award to a player from just popping up a banner ad.

    Maybe try only giving rewards from Reward Video Ads instead. It's more suited for rewarding purposes.