Chadori's Forum Posts

  • CGamez

    Hey,

    I've bought your collection.

    I just have one question:

    I want to add Firebase (only for analytics) to my mobile app (Android).

    Is this possible with your collection? Or is the Firebase-Plugin only for WebApps?

    I only need this to get the Firebase-Analytics for my app.

    I already tried to add the plugin, but I don't really know what to add there to get this to work...

    Best regards.

    Hi. Yes, it's only currently for Web Apps, for mobile we use Game Analytics rather than Firebase Analytics. Although for Mobile Crashlytics we do plan to use Firebase, although there's still no milestone for it.

    The to-do list:

    github.com/ChadoriRebornXD/Construct-Master-Collection/issues

    The current milestone:

    github.com/ChadoriRebornXD/Construct-Master-Collection/milestone/17

    I personally try to avoid using Firebase as I can, except for Crashlytics and Notifications, and use mostly PlayFab in favor of the more suited game features. And Firebase for mobile is a bit tough to support and maintain too, mostly because no build service that can handle it, it would have to be built manually through the Cordova CLI for example, and other manual processes.

    I hope that shed some light on the subject. For more support inquiries, I recommend going to the Discord Support Server:

    discordapp.com/invite/eS3HK88

    Have a nice day and happy game development!

  • Leoncgp

    Sorry, I expressed myself badly.

    Yes is an APK.

    No worries. That's weird, it's supposed to trigger when ad video completes the video. 🤔

    Can you try these additional steps:

    1. Set Mobile Advert to test-mode.
    2. Run a test reward video ad.
    3. Check in the debugger if Coins incremented..
  • I assumed cause you said ad banner. Are you testing on a Mobile Device from an exported .apk or .ipa or from a browser preview?

  • Leoncgp

    Hello all,

    How can I make the ad banner reward the player after he is assisted? (Adding a value to variable)

    I try to do that but nothing happens after.

    Hi. That condition On Video Complete is for Reward Video Ads only. You can try using On banner shown, but that would be awkward, cause you would have given an award to a player from just popping up a banner ad.

    Maybe try only giving rewards from Reward Video Ads instead. It's more suited for rewarding purposes.

  • I think it's more readable as JSON than it is now. But practically, an AsJSON value in the debugger might help, so we can paste it in the Array Editor for visual purposes.

    And perhaps, in the future, a way to automate this.

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  • Fengist

    > Fengist Dude, that was so rude of me, It didn't come out right and I didn't get a chance to edit when I got banned. I'm sorry, I misread.

    Apology accepted. Don't ever make me throw Monty Python at you again.

    Yeah dude, wouldn't happen again, it was an honest misread. I was about to edit it but I was banned in only a couple of minutes (around 5mins to 20mins.).

    If you look closely at my reply, it was a defense reply, I thought you were mocking us inexperienced. My fault was that I read it fast, but I forgot there's no such thing as fast reading, just skip-reading. Hence, based my conclusions at the last sentence you've made, which is the GIF.

    Lesson : Read twice.

  • Dunning–Kruger effect. I'll leave that here.

    Also, 40 years and still ignorant, we're mostly in our teens and twenties here but not this naive.

    Used account: latte1092

    Fengist Dude, that was so rude of me, It didn't come out right and I didn't get a chance to edit when I got banned. I'm sorry, I misread.

  • The X & Y are inverted due to how early computer monitors work, so that's normal. Making a farce like that seems to just show ignorance.

    About the debugger, yeah it's a bit hard to decipher, but it goes without saying that you can't really use that for debugging. I would use the AsJSON expression and load it into the Array Editor.

    Maybe the Construct Team can automate this process, or make the debugger include the JSON string, to be copy and pasted.

  • yme

    Any estimation when voice chat and local/wifi/lan multiplayer will be available?

    You can follow up here:

    github.com/ChadoriRebornXD/Construct-Master-Collection/issues

    It's on to the to-do list, but there's still no milestone for it.

    The current milestone:

    github.com/ChadoriRebornXD/Construct-Master-Collection/milestone/17

  • One is PlayFab integration. This is using Photon to its full potential as a full backend system, able to do from simple online games to a full-pledge MMO game.

    Once added, you get to use these features, basically nearly anything you can think of for an online game.

    All of the features above are then synced with the Player's Photon Account, then get access to these features:

    1. Account Info
    2. Account Manager
    3. Analytics
    4. Authentication
    5. CDN
    6. Cloud Script
    7. Friend Manager
    8. Leaderboards
    9. Player Manager
    10. PlayFab API
    11. Publisher (Studio Features)
    12. Real Currencies
    13. Virtual Currencies
    14. Sync Manager : Game Account Binding features
    15. Title Manager : Game Manager
    16. User Data
  • Hello one question.

    You include the photon plugin but the official plugin is free.

    I do not understand this.

    These were initially created before the Photon plugins were ported to the c3runtime. And, these plugins include more features than the official ones.

    Also, the Photon plugins are gradually added with features from the Photon SDK, which the official ones don't support.

  • Unfortunately, the built-in Construct 3 doesn't have that yet. Although, we do have that a complete back-end cloud feature collection, the PlayFab Master Collection under the Construct Master Collection.

    You can check it out here:

    construct.net/en/forum/construct-3/plugin-sdk-10/construct-master-collection-139046

    It supports the following platforms, and accounts are automatically synced across all devices, even on multiple games under the same name of a Studio. It's originally made for an MMO backend system, so it also have guilds, multiplayer, trading, virtual and real currencies, cdn features, etc.

    Synced platforms:

    1. Your Own Company Authentication
    2. Cryptography, a.k.a Custom
    3. GameCenter
    4. GooglePlay
    5. Steam
    6. XBoxLive
    7. Kongregate
    8. Facebook
    9. IOSDevice
    10. AndroidDevice
    11. WindowsHello
    12. FacebookInstantGames

    If you port through Chowdren:

    1. Nintendo Switch
    2. PS4
    • Post link icon

    Nah, It's alright for me, a leverage for improvement is great for innovation. I thought this was already settled, lol.

    I think we have other more serious things to worry about than subscriptions.

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