Construct Master Collection :: Enterprise Level Addon Collection

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  • Can I see what features the photon complement brings?

  • One is PlayFab integration. This is using Photon to its full potential as a full backend system, able to do from simple online games to a full-pledge MMO game.

    Once added, you get to use these features, basically nearly anything you can think of for an online game.

    All of the features above are then synced with the Player's Photon Account, then get access to these features:

    1. Account Info
    2. Account Manager
    3. Analytics
    4. Authentication
    5. CDN
    6. Cloud Script
    7. Friend Manager
    8. Leaderboards
    9. Player Manager
    10. PlayFab API
    11. Publisher (Studio Features)
    12. Real Currencies
    13. Virtual Currencies
    14. Sync Manager : Game Account Binding features
    15. Title Manager : Game Manager
    16. User Data
  • Any estimation when voice chat and local/wifi/lan multiplayer will be available?

  • yme

    Any estimation when voice chat and local/wifi/lan multiplayer will be available?

    You can follow up here:

    github.com/ChadoriRebornXD/Construct-Master-Collection/issues

    It's on to the to-do list, but there's still no milestone for it.

    The current milestone:

    github.com/ChadoriRebornXD/Construct-Master-Collection/milestone/17

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    Facebook x Unity Ads mediation is updated! You may now use it again!

  • I have deleted several posts from this thread.

    As far as I can tell, Emac asked a question that was actually unrelated to the plugins/items sold by , therefore they had no obligation to support you with that. They attempted to offer some help anyway, but then it appears the goalposts shifted to whether or not an email (about the unrelated problem) arrived. Considering there was no obligation for to help in the first place this seems like unnecessarily hostile activity on the forum from Emac - consider this a warning.

    I'd remind all forum users to review the Forum & Community guidelines and do your best to abide by them at all times.

  • Hey,

    I've bought your collection.

    I just have one question:

    I want to add Firebase (only for analytics) to my mobile app (Android).

    Is this possible with your collection? Or is the Firebase-Plugin only for WebApps?

    I only need this to get the Firebase-Analytics for my app.

    I already tried to add the plugin, but I don't really know what to add there to get this to work...

    Best regards.

  • CGamez

    Hey,

    I've bought your collection.

    I just have one question:

    I want to add Firebase (only for analytics) to my mobile app (Android).

    Is this possible with your collection? Or is the Firebase-Plugin only for WebApps?

    I only need this to get the Firebase-Analytics for my app.

    I already tried to add the plugin, but I don't really know what to add there to get this to work...

    Best regards.

    Hi. Yes, it's only currently for Web Apps, for mobile we use Game Analytics rather than Firebase Analytics. Although for Mobile Crashlytics we do plan to use Firebase, although there's still no milestone for it.

    The to-do list:

    github.com/ChadoriRebornXD/Construct-Master-Collection/issues

    The current milestone:

    github.com/ChadoriRebornXD/Construct-Master-Collection/milestone/17

    I personally try to avoid using Firebase as I can, except for Crashlytics and Notifications, and use mostly PlayFab in favor of the more suited game features. And Firebase for mobile is a bit tough to support and maintain too, mostly because no build service that can handle it, it would have to be built manually through the Cordova CLI for example, and other manual processes.

    I hope that shed some light on the subject. For more support inquiries, I recommend going to the Discord Support Server:

    discordapp.com/invite/eS3HK88

    Have a nice day and happy game development!

  • Hey,

    thank you a lot for the information, that really helped!

    Best regards.

  • CGamez You're welcome.

    Hi guys, I'm currently working on the collection today.

    The documentation website should be done very soon, I've even added some mini-games for hard to-do features.

    I've noticed some people are a bit overwhelmed by the ACEs. But this should save you the complexity.

  • CGamez You're welcome.

    The documentation website should be done very soon, I've even added some mini-games for hard to-do features.

    I've noticed some people are a bit overwhelmed by the ACEs. But this should save you the complexity.

    This will be a welcome enhancement. While I appreciate that these are high end add-ons, we aren't all high end users and struggle with the ACEs. It sounds like you're really bridging the gap well with the documentation site.

    Wanted to say thank you for that effort, its appreciated!

  • - It's very impressive of the excellent job you've done on the Master Collection. However, I'll admit that the complexity of some of your plugins are over my head and, while I'm aware of your discord channel, I'm hardheaded and prefer to figure things out on my own. So, I'm looking forward to checking out your documentation website. 👍

  • Good evening.

    I would like to clarify in the plugin collection what you are selling; are there any examples of using plugins? (Or manuals)

    Do local notifications work without the Internet?

  • graham-s

    This will be a welcome enhancement. While I appreciate that these are high end add-ons, we aren't all high end users and struggle with the ACEs. It sounds like you're really bridging the gap well with the documentation site.

    Wanted to say thank you for that effort, its appreciated!

    graham-s You're welcome and glad you like it!

    Lancifer

    - It's very impressive of the excellent job you've done on the Master Collection. However, I'll admit that the complexity of some of your plugins are over my head and, while I'm aware of your discord channel, I'm hardheaded and prefer to figure things out on my own. So, I'm looking forward to checking out your documentation website. 👍

    Lancifer Thanks for the feedback. Alright, it'll hopefully be out soon.

    Salfer

    Good evening.

    I would like to clarify in the plugin collection what you are selling; are there any examples of using plugins? (Or manuals)

    Do local notifications work without the Internet?

    Salfer Yes, they always have a documentation. And there are also small priority documentation notes for hard to implement features, usually in the Mobile Master Collection.

    Yes, the Local Notifications work without internet.

  • Announcement!

    The Release 7.0 (Stable) will be released on September 26, 2019.

    There are lots of bug fixes and additional features, so make sure to get this update when it's out!

    Here is the complete milestone:

    New addons coming up :

    • GFX - the performance plugin and graphics quality setting addon with auto features.
    • Clock - the date-time feature plugin with both online and offline session monitors. Also with custom session monitors.
    • Mobile Notch - detects devices with notches to apply adjustments, useful for the new ios and android notch issues.
    • Global - the plugin that allows object-based global variables with local storage features. Inspired from TobyR's plugin, but with more features and c3runtime exclusive features and integration.
    • Set - the plugin that implements JS's Set API. Inspired from TobyR's plugin but with more integration with c3runtime and using ES6 features.
    • Website - the documentation website.

    After the release of 7.0, the 7.1 will follow with the feature of:

    • AI - the new replacement behavior for the AI Behavior. Added simplicity and blazing fast AI implementation using a well made custom algorithm, just for Construct 2 and Construct 3.

    That's all for now, please stay tuned for the next update. It be out very soon!

    Have a nice day and happy game development!

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