CGamez's Forum Posts

  • You do not have permission to view this post

  • You do not have permission to view this post

  • Thanks, but already tried the addon and unfortunately it's not working.

    Also I figured out that you can't remove this bar anymore, but include it into your "safe-area". The problem is, there is no option in Construct 3 to activate this safe-area (only top safe-area is working, bottom not). So the only choice right now is to do 9:16, so no real fullscreen scaling.

  • Hello,

    I've exported a project for iOS to xcode, everything works fine but the iphone's swipe up bar is shown while the app is running. How do I hide this bar?

    On export I've checked the "Hide status bar", but swipe up bar still showing.

    Thanks for the help.

    Edit:

    This seems to be the same issue:

    https://www.construct.net/en/forum/construct-3/general-discussion-7/ios-home-indicator-hide-165561?kws=prefersHomeIndicatorAutoHidden

    Anyone an idea where to add the code in xcode? Maybe Ashley?

    Tagged:

  • You do not have permission to view this post

  • Hey,

    is there any option to upgrade startup business plan to normal business plan or do I need to cancel the subscription and then order the new one?

    Thanks!

  • Hey,

    cleared the browser cache, now the minifier works again.

  • Hey,

    it seems like the minify server doesn't work anymore (trying for almost 2 hours now). Export works fine with no minify. When selecting simple or advanced, export doesn't work.

    Also tried with a new empty project, same problem...

  • Hi,

    is there any way to copy a string to the clipboard?

    The clipboard addon doesn't work on Android, worker mode set on "auto".

    And if it's a permission issue, how can you ask for the permission?

    Thanks in advance!

    Tagged:

  • like I mentioned, it's not possible since 100 mobs at once with solid behaviour will cause lags / crashes on mobile and I'm aiming for 200-500 mobs at once.

  • Hey,

    I have a question regarding the following scenario:

    I have a "player sprite" with 8 direction movement. Then there are around 100 mobs which all run to the player sprite (auto attack). But they overlap and if I walk in circles around those 100 mobs, it will take a view circles and then all 100 mobs are overlapping each other (only 1 mob is visible).

    Is there a way to avoid this (without solid behaviour since this won't work on mobile for 100 mobs at the same time).

    Just want to create the basic of something like the app "survivor io" (google it, has 10m+ downloads on GooglePlay).

    Thanks for your help!

  • Hey,

    just set the frame to "floor(random(0,5))", but replace the 5 with the maximum amount of frames of your sprite.

  • Hey,

    I'm creating an Android app and have some backgrounds I don't want to include into the app files, so I load them from my server with "load image from url". Is it possible to load them only once? So when loaded, automatically save them in the game directory on an android device and then check on every start if it's already downloaded?

    Thanks for your help!

  • Hello,

    by default, the "Tile Movement" is stopping on solid objects. But it doesn't use the collision polygon set for the object or the moving sprite, instead it uses a collision polygon similiar to the size of the moving sprite (like if you set it to "bounding box"). Is there any workaround or is this an error?

    Thanks for your help!

    Edit:

    Never mind, using 8 direction movement instead since this is using the collision polygon.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • maybe the pathfinding behavior is the better choice if you need to move around obstacles...:

    https://www.construct.net/en/make-games/manuals/construct-3/behavior-reference/pathfinding