Hello,
by default, the "Tile Movement" is stopping on solid objects. But it doesn't use the collision polygon set for the object or the moving sprite, instead it uses a collision polygon similiar to the size of the moving sprite (like if you set it to "bounding box"). Is there any workaround or is this an error?
Thanks for your help!
Edit:
Never mind, using 8 direction movement instead since this is using the collision polygon.