CGamez's Forum Posts

  • Hi,

    We published a c3-android game with 10k+ downloads.

    I can say for sure that there are around 10% of all downloads who have issues with starting the game.

    The main problem:

    If they don't have Chrome installed (or very old version of Chrome), they just get a white screen when starting the game. There is no info shown that they need to install / update Chrome... just a white screen.

    That caused several 1 star ratings / reviews. On the reviews we could answer that they need to install / update Chrome and everything worked.

    But yes, that's a huge problem in C3 and I really hope that this will get fixed soon (if that's even possible)

    Best regards.

  • rtkiii:

    If you can't publish the game while you only getting this warning, you just need to finish every single step in the google play console (like store listing and so on). If you completed every task, you can start uploading internal tests / alphas / betas or even live versions.

    Best regards.

  • Hi sharkface,

    of course you can do huge idle / clicker games, there are no real limits in C3. If you come to a limit you can make your own functions with Javascript.

    I've made a clicker / idle game in C3 with lots of screens and stuff, just check it out here:

    play.google.com/store/apps/details

    Best regards.

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  • Hello,

    there is a problem with creating Mobile-Apps:

    On Android (not testet on iOS) you just get a "white screen" when starting any Construct 3 App when you don't have Google Chrome installed on your phone.

    Any idea how to add an information instead, something like "you need to install Google Chrome to use this app". Because like it is atm you lose a lot of users and get bad ratings just of this error.

    Best regards.

  • Hello,

    I have a question to the Mobile IAP plugin:

    In the Construct 3 Manual all expressions are explained, only the "transaction" is missing. Does anyone know what it means?

    Manual:

    construct.net/en/make-games/manuals/construct-3/plugin-reference/mobile-iap

    Two other things I have to ask:

    1. Is there a chance to get any future update where we can get the "token" of a purchase (Google Play) to do serverside authentication?

    2. A few weeks ago I got a message in the "Google Play Console" that the Google API of my app (Construct 3) isn't up to date and it has to be updated until December because then the old version wouldn't be supported anymore. Will the current API-version be included in time?

    Best regards.

    Tagged:

  • Hey,

    thank you a lot for the information, that really helped!

    Best regards.

  • Hey,

    I've bought your collection.

    I just have one question:

    I want to add Firebase (only for analytics) to my mobile app (Android).

    Is this possible with your collection? Or is the Firebase-Plugin only for WebApps?

    I only need this to get the Firebase-Analytics for my app.

    I already tried to add the plugin, but I don't really know what to add there to get this to work...

    Best regards.

  • Hey,

    In the documentation of Construct 3 for the Mobile IAP Plugin it says that I have to call the "Set Public Key" action with my application's public key (you can find this on Google Play

    construct.net/en/make-games/manuals/construct-3/plugin-reference/mobile-iap

    Which key is meant by this?

    The base64 public key for licensing (in "Developer Console -> My App -> Services & APIs") ?

    Best regards.

  • oosyrag:

    Thank you for the information.

    I've already tried to figure out how I could do it with only using highscores / achievements... The problem is, for achievements I can't submit a value (couldn't find anything) and highscores are public to everyone...

    Seems like I need to include the Google-API with Javascript...

    Best regards.

  • Hello,

    is it possible to submit GooglePlay-Events with the GooglePlay-Plugin?

    I mean these:

    developers.google.com/games/services/common/concepts/events

    I only see functions to submit highscores / achievements...

    Best regards.

  • You do not have permission to view this post

    Hey,

    thank you for all the information!

    I just figured out that you have to complete all tasks even if you only want to upload an alpha / internal test-version.

    Now it also works without the bundle.

    Best regards.

    Nepeo:

    For me it's the only warning message and I definitely can't publish the APK, no chance...

    Hello,

    I have the same warning with the app-bundle requirement...

    And no, I can't use the apk only, I HAVE TO upload an app-bundle...

    Can you please tell me what I have to do so I can use my apk instead of the app-bundle, since you said it's not required but I couldn't find anything about it...

    Best regards.

  • Hey,

    thanks for the advice, I already send them a message but it's very important so maybe anyone had the same issue and fixed it and I can pay him for a fast solution :)