Chadori's Forum Posts

  • Yep, I'm aware it's a cordova-android update, not the cli.

    That's great news!

  • Hey Ashley, I know that it's only a UI problem of Google Developer's part. But, after the release of Cordova 8.1.0, Android App Bundles are now supported on the Cordova CLI, maybe you guys in the team can try to support that, so you can stop dealing with these misunderstanding issues.

    Or a blog post to workaround and explain this once.

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  • The Construct Master Collection and its sub-collections will be available on the Scirra Store too, with the new pricing. Stay tuned!

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  • Release 8.0

    The Construct Master Collection has released its 8th Major Stable Upgrade. It should be the last stable release for the year 2019.

    It comes with new engine feature addons, under the Game Master Collection:

    1. AI : The AI is an addon that implements artificial intelligence for object instances.
    2. Engine : The Engine addon extends the game engine with enhancement features.
    3. Tick : The Tick addon allows the game engine to run an event in an interval greater than a tick, efficiently. Effectively slowing down computation and reducing redundant calculations, hence significantly improving game performance. ​

    Links

    There are lots of other bug fixes, enhancements and improvements done. Visit the links to see the complete release note.

    Release Note

    chadorirebornxd.itch.io/construct-master-collection/devlog/106547/release-80-major-stable-upgrade

    Milestone

    github.com/ChadoriRebornXD/Construct-Master-Collection/milestone/18

    There is also an announcement coming up for the new pricing and new package listing, stay tuned!

    Have a nice day and happy game development!

  • topnarapat No, I've moved on from Firebase for a while now. I'm focusing on the PlayFab Master Collection now, so we don't have that feature, at least not yet.

    Mobile Enhance seems to support it though. Services list.

  • Hi. You can actually edit your avatar. Look at your image at the top-right corner, hover to that spot and click the Your Avatar text link, under the Your Account section.

    And finally, I believe you can scale your entire editor, to match Construct 2, including the icons, by Menu->View->Display Scale, then choose either Increase Scale, Decrease Scale or Reset Scale, and you're done.

  • This is a new whole level... 😲

  • I was still thinking about what caused the lost savegames. The old update was amde with the c2 runtime and the new wit the c3 runtime. Could this be the problem?

    construct.net/en/forum/construct-3/how-do-i-8/problems-c3-c2-purchase-142969

    The c2runtime and c3runtime has a different storage data format. So, it certainly can lose your game's progress.

  • Announcement

    Hi everyone, I currently plan to integrate the entire Photon SDK into c3runtime. This is to ease the usage of Photon using Construct 3, also I plan to fully integrate it with Construct 3, meaning that it'll have similar features with the built-in multiplayer plugin, like object syncing features.

    This is a breaking change, so I'll have to move on from the Photon Collection to the Photon Master Collection, in other words, projects with the old Photon Collection will not work with the new addon. This will also be fully c3runtime-exclusive. I think anyone interested should be aware of that.

    I have my way of doing things, but I also accept suggestions, if you have one, please visit the tracker, and make a feature request issue.

    github.com/ChadoriRebornXD/Construct-Master-Collection/issues

    If you need more clarifications, you can ask me at the Discord Server

    discordapp.com/invite/eS3HK88

    Also, I'm currently working on the AI addon for the 7.1, although if I do finish the Photon Master Collection in time, I think I'll just push this to 8.0 instead. More information here:

    github.com/ChadoriRebornXD/Construct-Master-Collection/milestone/18

    There is also the Tick addon, which helps to improve performance to replace every tick with your own custom tick interval, more information here:

    github.com/ChadoriRebornXD/Construct-Master-Collection/issues/149

    And finally, the System+ addon, that extends the System features of the C3Engine.

    Alright, that's it for now, have a nice day.

  • NetOne

    "Battery Optimized" List

    if you go to battery setting and move your app to the "Non Optimized List"

    then bang! you get some huge reduction in lag as the phone cpu is not being throtled

    especially evident when battery is below 50-60%

    I believe you can solve this with the https://www.npmjs.com/package/cordova-plugin-powermanagement.

    I used that with my Mobile Sleep addon to overcome that problem, though I think you can still use that using the Scripting Feature.

    That is because of a limitation of Cordova applications not being detected by device manufacturers as games, so they assume Cordova apps as office or general applications, hence the slowdown. Especially when dimmed or low battery.

  • Yes, you can use Web APIs while you are using the scripting feature. It's actually quite suited for that. You just need to, for example, include the Script.JS of that api in the Files folder, load it, and then use it alongside with your Scripts or event scripts.

  • I see, I understand. Thanks for explaining.

    We could probably add something like this, but it could add weird side effects ( plugin list becomes non-deterministic ), and I'm not sure what the advantage is?

    I was planning to load different Cordova plugins that can have the same ACEs, just different platforms and each plugin having their own exclusive features. Although, I understand if it can't be done, cause it might be a lot of work.

    Thanks for explaining.