Chadori's Forum Posts

  • This looks like it can pass as a bug, since the requirement update wasn't pushed into the C3 Build Service.

  • Release 10.2 :: Feature Release

    Hi everyone! I would like to announce a new feature update.

    New addons

    1. Mobile AppsFlyer - The Mobile AppsFlyer implements mobile attribution for both Android and iOS.

    New features

    1. Mobile IronSource
    2. Leaderboards [PlayFab] (5.5.3.8) - Added an Is Getting Leaderboards condition.
    3. Mobile IronSource Collection - Updated the Android IronSource SDK and all ad-network SDKs.
    4. TikTok Ads [IronSource] (1.0.0.1) - Added Android support for TikTok Ads.

    Bug fixes

    1. Mobile IronSource (Debug addon version) - Accidentally didn't sync some native file changes from the latest production-counterpart release.

    Thank you for supporting the Construct Master Collection!

    Stay tuned for more updates!

  • Hi lucid, there is an alpha issue with the Spriter addon that doesn't show semi-transparent objects.

    Here is my bug report:

    I have made a very minimal project where you can see the issue: cdn.discordapp.com/attachments/684104748848513151/721438405891850260/Bug_Package.zip

    It contains the Bug folder with the Spriter project, Bug Draw with the spritesheet project and the Spriter.c3p that loads the scml in Construct 3 (c3runtime) [Draw Self] mode.

    It is a very minimal fade project of a white rectangular image, so you can break it down easily. If you run the preview in Construct 3, it doesn't fade.

    Preview:

    Thank you very much!

  • Just here to support Chadori -- I have the entire collection. It's amazing. Get it. :)

    Thanks. 🙂

    thank you, just purchased it! will fiddle with it tomorrow. How do i install it to C3?

    orangpelupa Here is a tutorial to install addons.

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  • You're welcome, and thanks! 🙂

  • Yeah, it supports the C3 Build Service.

  • Each image can only be loaded in a separate frame.

    For example, if it is a list of players:

    *For (0 to (PlayerList.count - 1))
    FrameSprite: Set animation frame to (loopindex)
    FrameSprite: Load Image by URL [ImageOf(loopindex)]
    

    Then, if you want to show each frame.

    * Trigger Once
    FrameSprite: Set animation frame to (FrameSprite.Index)
    

    Here is a sample use-case, Leaderboards:

    I have a Leaderboards addon. For each player score, I retrieve the ImageURL of that player's score. At the same index, I set the animation frame corresponding the current player index. Then, I load the current ImageURL into that current animation frame.

    I repeat the same process for all players in the loop.

    I hope that helps.

  • It's cheaper and earliest updated, here: chadorixd.itch.io/mobile-master-monetization

    (Itch.io updates in realtime.)

    And yeah, it supports Construct 2 and Construct 3 with c2runtime and c3runtime.

  • Hi Ashley,

    I would just like to inquire if the Addon SDK is planned to have support to allow interfacing of 3rd party addons for the Scripting feature.

    Thank you.

  • You can try this if it is to your liking, we have Subscription support.

    constructcollection.com/construct-mobile-masteriap

  • Hi savvito123

    We have minimal documentation for the Photon Collection, no in-depth tutorials like that yet. I'm still adding features so I don't think it's appropriate yet. Most users seem to get by, when they encounter issues, most just Direct Message me, ask in the collection's Discord Community or email support.

    I only include in-depth tutorials by demand and difficulty, due to time-constraints.

  • It's better to move to the new built-in Functions feature. It helps you make your project events modular and the functions can be easily looked up.

    Although, I do not recommend Function Maps, use the Scripting Feature for string based Function calls.

    	runtime.callFunction("functionName", param1, param2, param3, ...);
    

    I hope that helps.

  • Turning off Worker Mode should fix that.

  • Announcement

    Hi everyone, I would like to announce that the Mobile IronSource Collection has been updated to the latest SDK version 6.16.1 along with the ad-mediation networks.

    1. The TikTok Ads (Pangle) has now support for Android in this version, which was previously only exclusive to iOS, which you can download in the Discord Community's #next-release channel.
    2. The C3 Build Service support for this update is now live. Thanks to the Construct Team!

    That is all, thank you!

  • Hi savvito123,

    In regards to multiplayer, we use the Photon service for the PlayFab Master Collection, there is a free version of it. The only difference is that the PlayFab Master Collection is a backend service implementation, such as for user data, inventory, currencies, friends, payments, cross-platform linking and cloudscript. For simple cases, like the features the multiplayer plugin has, the free one is already enough.

    Yeah, the Mobile Master Collection have those tools. Our best ad-network mediation is the Mobile IronSource Collection, it also supports Google Admob.

    I'm afraid we do not have in depth tutorials yet for all implementations, especially multiplayer. The current tutorials and documentation only focuses on each usage of the addons. In short, the addons are targeted for users who have intermediate understanding of Construct 3 and in need of professional features.

    Feel free to check the documentation if you think it is suitable for your needs.

    I hope that helps.

    Good luck!