Chadori's Forum Posts

  • Ashley, have you tried this Cordova Splashscreen feature?

    This is recommended for mobile, especially if loading 60+mb of app data. 5-10 seconds of black screen on initial project load is a huge red flag for players.

  • Hi lucid,

    It seems that the current addon doesn't support secondary animations. Current addon setup:

    1. Draw Self = True
    2. c3runtime

    This is the error message.

    I have also made another very small reproducible project kit, click here to download.

    Kindly help to resolve the issue. Thank you.

  • Oh okay. That made it more complicated. 🤔

    I'll look at this in a different angle, I'll try to investigate the Mobile Network issue again soon.

  • Hi srenshaw, I have now reviewed your issues.

    1. I got this report last week too. It only happens to some devices with Android 10, it's still not clear what is causing it. Although, it works on previous Android versions. There doesn't seem to anything wrong with Cordova's side nor the addon's side. It seems that not updating to Android 10's SDK is causing this, so I made an update request for Construct 3's Target SDK. Hopefully that'll resolve it after Construct 3's update.
    2. Regarding the Mobile Dialog, try experimenting with the Viewport fit option from the Project Properties if you can find an option that will make it blend with your project. The issue you are having is quite common with Android devices, I see that happen on some native Android games too. In regards to Cordova, some old devices do get that issue, but newer devices will no longer have that issue. This is due to the transition of devices to remove the physical context buttons. And some devices didn't catch up. Other native app developers just detect this issue and ask the user to revert back and change its viewport fit. Unfortunately, there doesn't seem to be any clean way to automate this, which is a setting that cannot be altered by only the Addon SDK. Hence, changing the viewport-fit of your project, by default, is an ideal practical solution.
  • Hi srenshaw, I'll take a look at this as soon as possible.

    Although, next time, for technical support, kindly visit the Discord Community or (support@constructcollection.com) contact us via email, for better realtime support.

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  • Hi, revert back to 204-2 until it is solved, we are also having some strange build issues.

  • Finally, I was able to reproduce. It seems to be a glitch with how the editor dims and lock when showing the preview dialog (possible any dialog).

    I was able to break out of the glitch by pressing preview again. It was not serious, in my case, but I was able to reproduce it twice in a row.

    Just sharing just in case this helps during code review.

    (NW.js Desktop Build - r204.2)

  • Thank you lucid! Looking forward to Spriter 2 too, we have high hopes for it.

  • Perhaps you are only talking about the Mobile Master Monetization.

    We have the Mobile IronSource Collection. It doesn't require Admob and has support to other 15 popular ad networks with mediation.

  • Sorry for missing this. Here are the steps:

    1. Write this script screen.orientation.lock('landscape'); on start of game.
    2. Export to Android or iOS.
    3. Open the config.xml.
    4. Finally write this line <plugin name="cordova-screen-orientation-plugin" /> inside the plugins list of the config.xml.

    It's an easy feature to implement, if you have the Construct Master Collection I'll add a plugin soon too.

  • Actually, it supports it for a long time since then, after moving to our own dedicated Cordova plugins.

    Most of are chadori-mobile-xxxxx instead of using public libraries compared to cordova-plugin-xxxxx, except official ones.

  • Hi lahbach.

    The Mobile IronSource Collection is only available in the main collection. Unfortunately, I don't think it will change anytime soon.

    There is a planned Google Admob Collection, which will be a cheaper variant, hence better for startups. But, in the long run I still recommend going to IronSource, due to their better mediation.

    As for the separation of addons. There is an option to choose by group of addons you need, I don't think I can separate them further. This is due to the management it would require, and I don't think that will lessen the cost.

    Bundling them together is more beneficial to both ends, in the long run.

    There is also a discount for individual developers, if you are interested, it's at the bottom-most portion of the pricing page.

    I wish you great luck with your game development journey!

  • Construct 3 also has Scripts, so you can write those formulas in JavaScript. But the Functions feature, using the event sheet, is a friendly version of programming, which is more than capable to do that too.

  • Hi Mikal, I could be wrong, but aren't those only the Scripting Feature? I was hoping for an Addon SDK counterpart.

    Thanks.

  • Hi Ashley

    Is there an available event to listen for the On Start Of Layout that includes the first layout?

    I have the following below, but are only usable when changing layouts, not when starting the first layout.

     // Listeners
     this.GetRuntime().Dispatcher().addEventListener("beforelayoutchange", this.OnAfterLoad);
     this.GetRuntime().Dispatcher().addEventListener("afterload", this.OnBeforeLayoutChange);
     this.GetRuntime().Dispatcher().addEventListener("layoutchange", this.OnLayoutChange);
    

    Thank you.