Chadori's Forum Posts

  • Inverse Kinematics

    Imagine the possibilities. 😂

    Cool preview Mikal! 👍

  • Hi srenshaw,

    Sorry for the long wait and thank you for waiting. I have fixed the issue with the Mobile Network addon, it seems to be an incompatibility with devices that don't have support with the new references we usually use in Construct 3. I have now reverted to the old way, I will be releasing a new version soon.

  • Announcement

    Hi everyone,

    I would like to announce that I will be making a dedicated Google Play addon for Construct 3.

    It will have Leaderboards, Saved Games, PlayFab Authentication (in the future, replace the Mobile GooglePlus addon).

    I will be requiring early testers soon. Just a heads up. 🙂

    I think this is important, to unify all Play Services features. This will hopefully lessen the amount of plugins to whitelist too.

    In related news, there's a 1-month pending collection update still on hold due to a whitelisting delay issue.

    I will release the update as soon as it gets approved. Hopefully it won't take long now, thank you for your patience.

    Stay tuned for updates.

  • Hi,

    Multiplayer security is kind of an arms race, you should only initially worry about the basics. So, as long as it's a secure network (https), client-side is unreadable (built-in with Construct 3's event-sheet system) and runtime is obfuscated (minified), you'll be fine.

    Unless your game has a payout feature, you should only counter security vulnerabilities as cheats for your application are made. It's more practical that way.

    If you are doing this professionally, you might want to use services like Photon Cloud for reliability and save you time. Or, you can host your own network manually too, but you have to look this up for yourself.

  • Hi Mike at BrashMonkey,

    I think what he meant is, for example, if an animation is not looping and you want to check if it's still actively playing (since the animation will just suddenly stop, if not looping).

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  • Hi Ashley, regarding the Splashscreen (Storyboard), how come both the status bar and context menu are not hidden even when in Cover Mode (Viewport-fit)?

    It only hides after showing the Storyboard, it looks like this is only a case with Construct 3. Usual Cordova builds can hide it, as far as I know. Should I file a bug report or a feature request?

    Thank you.

  • You're welcome tarek2.🙂

  • Hi Ashley, regarding the Splashscreen (Storyboard), how come both the status bar and context menu are not hidden even when in Cover Mode (Viewport-fit)?

    It only hides after showing the Storyboard, it looks like this is only a case with Construct 3. Should I file a bug report or a feature request?

    Thank you.

  • Hi everyone.

    The Splashscreen feature (Storyboard), now works well now in Construct 3, on the latest update.

    The Adaptive Icons (Foreground + Background) was working all this time, at first it looked broken to me since it somewhat didn't scale like Android Studio.

    To make it scale in Construct 3, you need to match the size of both Foreground and Background. And, most especially, include the transparent areas to avoid it stretching.

    It doesn't have Android Studio icon tools, but I think this is already enough for most apps, and adds simplicity.

  • Thanks lucid, works great!

    I hoped it automatically applied the Z-Order. Although I can still workaround it with layers, so as long as it works.

    Thank you again!

  • You can also lessen the amount of tick cycles.

    The Construct 3 Community made a clever tickcount % n, I wrapped it into an addon, in the C3 Addons page, click here to download.

  • I think I'm familiar with this slowdown. It's most likely not a memory leak since RAMs are massive nowadays. Most likely a CPU processing backlog, hence drop in FPS.

    Most common case is the abuse use of Every Tick. Browsers are significantly not as efficient as native applications and even native applications don't always run scripts in every frame.

    Construct 3 makes it easy to use Every Tick so casually, but it should always be used with caution and batched in a single cycle.

    Think of it like this, if the current tick cycle didn't complete the entire process of the event sheet but still need to process that same event sheet in the next cycle, then there will be more and more backlogs overtime until the CPU significantly slows down.

    Usually in app development, you would use listeners (Triggers) to apply events and only use every tick for those that has to run every frame. In order to not waste the CPU's processing power.

    It's easy to debug CPU processing in Construct 3, you can use Construct 3's built-in Debugger - Profiler.

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