Chadori's Forum Posts

  • Yes, that's right! This should really be helpful.

    Looking through the list takes 90% of debugging time, in my case.

  • Yes, it is, click here to download the addon. (9-8-2020)

    You can try other versions if you do get issues. I personally use 7-28-2020, since this is the version that works for me, at the moment.

  • Hi lucid. Thank you for your response.

    It seems from using the plugin only. But, I think I should make a formal bug report instead, if I can, to make it easier on your end.

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  • Hi lucid, it seems the latest versions returns the error GetWallTime is null, so I'm stuck to using 7-28-2020.

    Any advise what to do? Thanks.

  • Release 10.6 - Feature Patch

    New features in this new release, most notably the new Android in-app rating feature from the Android SDK. The Mobile IronSource Collection's update of all Cordova plugins to support iOS 14, and use the latest IronSource iOS SDK with each of its ad-network mediation's latest iOS SDK. And, the update of the Mobile AppsFlyer to the latest 6.0.30 version to support new features and bug fixes.

    New Features

    1. New features in the Mobile AppsFlyer addon and updated to the latest SDK version.
    2. Entire collection's Cordova plugins have been updated to use the latest IronSource iOS SDK and each of its ad-network mediation's latest iOS SDK. And, the entire collection's support for iOS 14. .
    3. Update to support the new Android in-app-rating. Like some other addons, it has support for the Construct 2 Editor, Construct 3 Editor and Construct 3 Editor with c3runtime.

    Android In-App Rating

    We now have support for the new Android In-App Rating feature, through the Mobile Review addon.

    There are also other changes in the collection, including bug fixes, code improvements and documentation revisions.

  • Ah, I see. I think I got it.

    I have to SetInstance() the actual object rather than the family in which the object belongs to.

    Thank you.

  • I meant family instances.

    It seems to be that sub-classing a family instance results in undefined when calling its sub-class methods.

    However, non-family instances can have their sub-class methods called.

    I asked so that I can know if there are any special cases for Families.

  • Is there documentation for instance sub-classing, for family objects?

    Thank you.

  • Does this happen on multiple projects, new projects or just one current project you have? Because, there is a chance your project might have silently corrupted.

    If you think this is the case, try this:

    1. Chrome > F12 > Application (tab) > Clear site data (button)
    2. Install your addons (if any).
    3. Open your project.
    4. Save as project folder (in a separate folder).
    5. Close the current project.
    6. Chrome > F12 > Application (tab) > Clear site data (button)
    7. Install your addons (if any).
    8. Open your new Construct 3 project. (The one created from a separate folder.)
    9. Save project as new .c3p.
    10. Install your addons (if any).
    11. Chrome > F12 > Application (tab) > Clear site data (button)
    12. Install your addons (if any).
    13. Try now continuing your work.

    If you want to really move on, I can understand. But, this might be useful for future users who still want to continue, just in case.

  • I do want to note that I instead experience stutters (Unstable Dropping FPS) on an Adreno 610 (TM) GPU, Oppo A9 (2019). Cause, this is a mid-level phone.

    Unfortunately, it's the same as a few years ago, but with different phones.

    But, hopefully you guys solve this and make a difference. 🙂

  • Tested on a Samsung Galaxy Note 10 Mali-G72 @60 FPS 17%-18% CPU.

    No issues found.

  • Can you guys link the .apk. I'd like to test on my end?

    Also, from Google Play, you can set the device specification you want to filter out. Removing any less than 4GB phone and anything older than Marshmallow should prevent you from distributing to devices with blacklisted phones.

    Although, we cannot do anything about lost potential players.

  • Yeah, using the webview for games is a big handicap. Even the simplest of games can lag, especially since worker mode isn't supported in the webivew.

    We have like 3 issues:

    1. Browsers are extremely slow on mobile.

    2. Event sheet's overhead.

    3. Stutters, I'm guessing from no worker mode.

    Since #3 might get supported in the future, that's probably not a hopeless issue. #2 can be ignored if #1 hopefully gets better.

    Although, in my opinion, it's not Construct 3's fault, I'm surprised how efficient the runtime is, given the handicap.

    But yeah, we're stuck with browser limits. Even Cocoon.io gave up. 😅

    I think the Webview is more suited for simple games that doesn't do anything much.

    Perhaps we overestimated the engine's performance? Might be more practical to target simpler games?

    Although, I would appreciate if the Construct Team did something to finally solve this issue. 🙂

  • Yeah, using the built-in Scripting feature.

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