Chadori's Forum Posts

  • Construct 3 r227.2 now allows the collection addons to work, please update your Construct 3 to the latest version. Until R11 releases, kindly set the Scripts Type property to Classic. Thank you.

  • Announcement

    Hi everyone, some of you might have noticed that the new modules support is causing issues with the collection addons. Until the issues are resolved, please use the stable r225 version for now.

    Due to some technicalities, mostly for support with older Android devices, we are required to implement the worker mode feature beforehand, to be able to overcome the current issues. These changes are also related to the new closure compiler support.

    It is a goal to release R11 soon, which will include the solution to these issues.

    The master collection will also be moved into GitHub for source control, in hopes of hastening the packaging time for each release, to save time for more maintenance and additions in the collection, and most especially for quick delivery of updates.

    Thank you for your time, that's all for now.

  • Yeah, I figured that could also be an issue.

    I understand. Thank you for your time.

  • Hi Ashley,

    Is it possible we can override to choose the Google Play Services Version in the SDK? Like if some SDKs can only support lower versions, we can override the Cordova export using the Addon SDK, so that Construct 3 will choose the lowest supported version, based on the Plugin Info.

    In this way, we can align the Play Services Version throughout all the Cordova plugins in Construct 3.

    Thank you for your time.

    Tagged:

  • Mobile IronSource Collection : Full SDK Update!

    Hi everyone, I would like to announce that the entire Mobile IronSource Collection has been updated to the latest Android IronSource SDK and iOS IronSource SDK.

    Each mediation ad-network adapter has been updated as well, to their latest Android and iOS SDKs.

    Purpose of update

    1. Fix bugs reported on GitHub.
    2. Fix the new Admob Ads issue on iOS, with IronSource.
    3. Improve ad-revenue by using the latest improvements made by IronSource.
    4. Remove the deprecated ad-network MIntegral.
    5. Complete the iOS 14 support for all ad-networks.
    6. Make a separate plugin for TikTok Ads (China) for apps released in China. And, use the current TikTok Ads addon for apps released outside China.

    Updated Cordova Plugins

    The native files of the following addons below have been updated.

    Primary addons

    1. Mobile IronSource
    2. Mobile IronSource (Debug)

    Mediation ad-networks

    1. AdColony Ads
    2. Admob Ads
    3. Amazon Ads
    4. AppLovin Ads
    5. Chartboost Ads
    6. Facebook Ads (Facebook Audience Network)
    7. Fyber Ads
    8. HyprMX Ads
    9. InMobi Ads
    10. Maio Ads
    11. MIntegral Ads (Deprecated by IronSource)
    12. Pangle Ads (TikTok Ads)
    13. Tapjoy Ads
    14. Unity Ads
    15. Vungle Ads

    New mediation ad-networks

    1. Pangle Ads (TikTok China)

    The following updates were done from the native-side, so the current latest Release 10.6 addons should be compatible.

    An official update will follow soon, which will include the other new updates in the collection.

    Thank you.

  • correct. minified scripts cause issues with the Spriter plugin. It's been years since we discovered this, so I don't remember what specifically what caused the issue.

    Hi lucid, regarding the minifier, there is a new breaking change 3 months ago that requires a few modification to all existing addons to support the new minifier.

  • Thanks! It works now.

  • Hi lucid,

    It seems I cannot load the new version in Construct 3 (r221), due to this error:

    Could you check it out?

    Thank you.

  • Thank you for the awesome release!

  • Apologies, it was a false alarm, I've now edited the previous post. After further tests, the IronSource addons are actually building successfully.

    The Mobile IronSource Collection is doing fine and no issues are found.

    Except, for the gradual deprecation of the ad-network MIntegral. Kindly remove it from your project. Thank you.

  • Thanks!

  • IronSource MIntegral build failure

    For those having build errors with the Mobile MIntegral (IronSource) addon, the ad-network has been having issues with IronSource's SDK, so kindly remove it until further notice. Thank you.

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  • Hi Ashley.

    With the Chrome's file system API, the save project folder takes the same time as saving a .c3p. But, with the old NWJS's it is instantaneous. This is significantly bad for my projects since they are made up of thousands of objects, it takes at least a minute or two to save every time.

    This has also been an issue with the previous experimental feature, that's why I moved to NWJS Desktop Build in the first place.

    Is it possible we can use NWJS' back? Kindly advise. Thank you.

  • lucid Thank you very much for all your efforts in support and making the runtime more efficient!

    Is it possible you could also add in the ability to turn on or off the collisions and visibility of boxes (Spriter object)? Because, it seems that Spriter is overriding the ability to set the collision and visibility properties of individual parts.

    I need this to show/hide and enable/disable the collision parts of my Spriter object.

    I'm using hybrid mode, self draw for graphics but with the standard spriter parts for collision boxes.

    Thank you!

  • All mobile plugin updates were recently added by the Construct Team and now live in the C3 Build Service.