Chadori's Forum Posts

  • You can through On start of layout, add this JS code:

    	// This will permanently lock awake your application.
    	globalThis["powerManagement"]["acquire"]();
    

    Then, add this to your config.xml.

    chadori-mobile-powermanagement::0.0.1	
    

    And, you are done.

    That should be easy, good luck!

  • I think he means, files from the Files Folder. I do not think there's such feature, if it is outside Construct 3. 🤔

    Sprite-sheeting only applies inside Construct 3.

  • Nice assets, thanks!

  • I am just thankful that I never got this issue, I can imagine the horror of it suddenly dimming while editing.

    On the bright side, I can confirm that some of us do not experience it, so maybe you can do some updates with Chrome, use the Desktop Build or update Windows / Mac. Then, maybe it'll fix the issue.

  • Emergency Addon Patch!

    To those who are using the Clock 2.0, please download the patch 2.1.0.1 from the Discord Community. I have made 2 important patches in this version that will prevent your players from getting the daily reward and cheat guard issues.

  • I sure am now! Great stuff. 😮

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  • You can also press F12 from the Construct 3 Desktop Editor. The Developer Tools window will show. Then, click on the Console tab.

    From there, input this in the text area:

    window.location.href = "https://editor.construct.net/r196/"
    
  • I do not think there is such a thing. Because, by default, nothing is registered until you listen to each specific objects, in this case the condition filtering.

    Best way is to filter touches instead. Like, using On Tap Object, this way you only accept that specific object's input.

  • Here is the official documentation for the Share object.

    Also, a sample demo project shows up when you search the keyword Share.

  • We got that a few days ago, but immediately resolved. Try reopening Construct 3 or login again, that most likely will resolve it.

  • This seems to already do that (Documentation: cordova-screen-orientation-plugin). By locking landscape it can be either landscape-primary or landscape-secondary.

    screen.orientation.lock('landscape');
    
  • Hi, not sure if we have the same needs, but just in case we have. I have made a Cloud Save + Multiplayer Network system for different platforms, most especially mobile and web, using the PlayFab service.

    It includes the Real Currencies addon that validates the Mobile IAP for both Android and iOS. It then claims the product id of a virtual product item from your PlayFab server Store. It has server validation so it has anti-cheating features.

    It also has the Virtual Currencies addon, where you can manage virtual items for your online game.

    These addons automatically profiles players and their analytic data of purchases on the PlayFab Console, so you can see the players and their data in a user friendly interface in realtime. (You can also add your own analytics using the Analytics addon.) Including rewarding items to users, on the admin console.

    If you want to know more, here's the website, documentation and tutorial.

  • Ashley

    As I've said before, remote preview should be very fast so long as it can establish a LAN connection. I just tried Space Blaster over remote preview and it loaded in 3 seconds for me.

    tarek2 and Mikal are right, we do encounter the slow loading, even on stable LAN connections. We have discussed this in Discord for quite a few times now. It seems that a project that is not light, something that is not as simple as Space Blaster will not load fast enough.

    Trying for multiplayer games are even worse, Remote Preview takes so long to load that if you open 10 windows at the same time, a project of 50mb for example. 7 to 8 instance windows will disconnect.

    Their solution works great, and we are just thankful they have a workaround, until this is solved.

  • My mistake dop2000, the Mobile Advert's Google Mobile Ads SDK isn't automatically updated.

    Try contacting me in the Discord Community and I'll help you out in updating it manually.

    But, you can also just simply replace the 7.43.0 to +.

  • dop2000

    Thanks, this sounds interesting!

    But I'm wondering if it's something in certain Admob ads that causes the game to lag. If we use your addon with mediating AdMob ads, will we experience the same problem?

    Regarding the Mobile Advert, I didn't see anything wrong with it, Nepeo's design was quite efficient. The only thing bothering me is the native consent library doesn't get updated unlike the ads libraries; if there's a lag, that could be causing it. (But Ashley recently updated it, so try checking it again now.)