cesisco's Forum Posts

  • Yogo Path on itch.io

    Level design and backgrounds are procedurally generated

    https://cesisco.itch.io/yogo-path

  • Hi, my game Yogo Path is on itch.io now.

    Give it a try.

    -Yogo Path is an endless procedurally generated platformer where you have to control two alien brothers at the same time, while you find the best way to avoid enemies and other obstacles in your path.

    -Level design and backgrounds are procedurally generated.

    -Yogo Path is a remake of the original concept of my Ludum Dare 28 entry.

    Play the game

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  • SecondDimension

    Thanks for the vote and comment.

    My game was #35 Overall and #10 Fun, my best result so far.

  • >

    > I didn't see too many games made with C2, I don't know what it could mean...less C2 users in this segment of indie developers...?

    >

    These results from the Global Game Jam the past couple years are interesting- I dont think C2 is going to drop off- seams to still have a strong user-base. I think part of it is C2 is a great introductory software / engine. You can "Graduate" from it and go to unity or something else that has more options or 3d etc.

    It does seam to hold its own-

    Im curious to see what Construct 3 holds in store-

    Yeah maybe it was only bad luck to find 2 or 3 C2 games in my rating/review process

  • Here's my entry

    One Room Rush

    I didn't see too many games made with C2, I don't know what it could mean...less C2 users in this segment of indie developers...?

  • I’m undecided right now, I don’t know if I release this game as it is, as a procedurally generated platform game, or wait and make a full fledged game with handcrafted levels, and include this as a endless mode of that game… anyway here’s a new video of the current alpha gameplay.

    I’ll add some new graphical features to juice it up a little bit

    Yogo Path video

  • Thanks newt!

    Good idea, I have a lot of other stuff ready to include in the game(like missiles destroying the Path), but I was worried about the performance.

  • Edit: 15-12-2016

    I’m undecided right now, I don’t know if I release this game as it is, as a procedurally generated platform game, or wait and make a full fledged game with handcrafted levels, and include this as a endless mode of that game… anyway here’s a new video of the current gameplay.

    I’ll add some new graphical features to juice it up a little bit

    Yogo Path video

    Original Post-Hi, finally, I took some time to remake my Ludum Dare entry ” Yogo Path”.

    The game was made for LD28, and It was a platformer with procedurally generated levels. Ludum Dare entry

    Now the game has only one procedural endless level (like an endless runner), and the backgrounds are procedurally generated too... and I made a new gameplay music.

    I didn’t test this fully yet(only on Chrome and on my overpowered PC), so I don’t know if it runs well with all the procedural stuff going on.

    I just found one bug that happens for time to time, when the collision checks breaks the game, but I couldn’t fix it yet.

    I want to add some extra lights and particles to the game but I need to make sure if all runs well as it is.

    I will upload this on itch.io(as a free game), but if you have the time to play it, go for it, and if you find any bugs, please tell me here on the forum.

  • > yea...probably works only if you disable WebGl...not the best solution...

    >

    I wonder why turning webgl off allows transparent backgrounds? Sadly as I'm using a lot of effects like tint this isn't an option, but I'm going to keep exploring it :/

    AlexFrancois

    Hi, I’m trying to achieve the same(transparent background with nw.js and WebGL), did you find the solution to this problem?

    Thanks

  • Thanks newt.

    I have a lot more tracks with orchestra and choir from 2010, and I didn't use any of them.

    These are a bit difficult to fit in a gameplay scenario, they sound too big, I prefer a minimalistic orchestra sound to improve the mood of my games.

  • Hi, I posted at opengameart 3 music pieces that were sitting on my computer since 2010/2011 without any use.

    Maybe the themes are not suitable for in-game music, but maybe for menu screens or something like that.

    http://opengameart.org/content/fantasy- ... ral-pieces

  • Fengist you don't need to export the game, just run the C2 preview and copy/paste the preview url " http://localhost:50000/ " to screenfly.

  • There's nothing you can do: you can't make a sound on iOS 9 until a touchend event. It's Apple who impose this restriction, not us. The only solution is to adapt your game design to take this in to account.

    OK Ashley thx

  • You can basically ignore the limitation and the C2 engine will queue the audio to play on the next touch. Music only starting when you next touch the screen is a limitation in Chrome for Android and Safari on iOS.

    Ashley, but it seems that in iOS9, with the touchstart/touchend issue, we can get a situation when the game requires a touch and hold gameplay("is in touch" action), the music will never be triggered, because the first touch never happened, because C2 does not interpret "is in touch" as a "touch start", to trigger the music, or am I wrong.

    I don't have iOS 9, but this was reported to me about one of my games.

    This is easily solved by trigger the music in a different way, but I thought it worth to mention it.Thx

  • Maybe this will help: http://stackoverflow.com/questions/2353 ... conversion

    I used javascript to generate xml for rgb to cmyk, put it into an xml file to create this game in C2: http://www.kongregate.com/games/indieki ... lime-quest

    Nice, thanks for the info.