Caspis Sinclair's Forum Posts

  • ...what kind of advertising can we expect?

    We can probably all agree that its for the best that Construct continues to keep a low profile until the feature set is complete (or close) and stability is no longer a concern, so what happens on that fateful day?

    Will Ashley rise from his throne of power and, with a crazed glint in his eyes, call for his noble underlings to march towards destiny?

    (translation: give us permission to promote Construct on other sites)

    Sorry if I'm getting ahead of myself. I guess I'm mostly just interested in how a free, open-source program like this would go about getting itself known. I mean... you're not planning on spending money on ads, are you?

    In any case it should be a good time for the gamemaking community. MMF2 and Gamemaker have been out for a long time now but by the time Construct is ready its possible that Enterbrain's "Action Game Maker" will be translated to english (I'm basing this on absolutely nothing... its just possible ), and even Stencyl might start its long-awaited (*cough*) closed-beta testing.

    Who knows how good they will be... but in this case I can't see how more options could be a bad thing.

  • These are Python snippets, in the Python editor .

    Ohhhh. Okay.

    And here I thought the people at Stencyl were stealing from you...

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  • Looks good!

    The animation for megaman's feet look a little strange when he's walking, but other than that it very much looks and *mostly* feels like the classic.

    One thing about the hardhats... if your bullets ricochet off of one hardhat they can strike another hardhat and continue going in another direction. It would be kind of a cool feature for a megaman puzzler but if you're going for accuracy you'll want to change that.

    (also, there is a line in megaman's face when he's climbing up the ladder)

  • I was browsing around my harddrive today and I noticed a folder in Construct called "snippets". Inside was a text file called "simple rotation", and as you would expect it was a small piece of code that rotates a sprite.

    I checked some of the older versions of Construct and they have the same thing, but I can't seem to find how it is accessed in the program itself. Was this a feature that was planned in the beginning and phased out in favor of something else, or is it just something that nobody seems to use?

    I'm curious because there's another game-making program in development called "Stencyl", and the biggest feature that they promote is their "snippets". The idea is that if you want to make a fireball you would add a "bounce" snippet, a "damage" snippet, etc. They first proposed this idea back in December of 2007.

    It's hard to tell from just one line, but they seem like similar concepts and the names are exactly the same. Did somebody from the Construct team move to Stencyl and take the idea with them, or is it just a strange coincidence?

    -thanks!

  • Good to know. Thanks!

  • I was just wondering if the shadow caster behavior was going to be upgraded sometime in the future to support shapes other than squares and rectangles. Its not exactly an important feature but it would be pretty cool to have all the same.

    (...I know it was suggested that you could achieve a similar effect by making a completely black copy of whatever sprite you want shadows for and use skew to make it move around, but the example that I've seen of skew to fake 3d objects looked kind of odd)

  • Heh... level 2 was easy.

    (it may well be nearly impossible if you try to balance both sides, but there's a better way)

  • does it have something to do with motion blur? cause i absent-mindedly didn't make the super speed example turn off motion blur if it isn't supported

    No, I've tried a couple of caps with motion blur (one by Ashley, a few by myself) and they ran without a problem.

    I'm pretty sure the fault lies in the video drivers that I installed over the weekend. An error message pops up every time I restart the pc and it refers to the ATI Control Panel, which also showed up as an error when I tried to run the "mesh distortion" demos.

    I'm going to download some older driver versions (and not bother with the catalyst control panel) and see if that does in fact get the caps to work.

    -thanks for replying Ashley, Arcticus

  • I tried to run fantasyjam's game http://www.scirra.com/phpBB3/viewtopic.php?f=4&t=1476

    and I got this error message;

    <img src="http://img510.imageshack.us/img510/6494/constructerrorhx1.png">

    Failed to load plugin C:Documents and Settings/Caspis Sinclair/Local Settings/Temp/cap32.tmp/6.csx (998)

    I tried some other newer caps and the "super speed" demo in the "My Creations" section http://www.mediafire.com/?xn0gc2me2zi does the same thing.

    I uninstalled and reinstalled but I got the same error.

    -thanks

  • http://bob.allegronetwork.com/projects.html

    If you go down a bit you'll find the "2xsal" scaler. I'm not sure if you wanted something that sharpens images as well as scales them, but thats what it does. I haven't used it in a while but I'm pretty sure it runs from a dos box.

  • I got to level 5 and i tried a few times before i did.

    Level 5 is my best as well.

    You might not even have to tone down the number of enemies so much... just make them start off a bit further away from the main character. You need space to move and its really tough when you are surrounded right from the beginning.

  • Even though it's just a single screenshot... it sort of reminds me of Blackthorne.

    Good to see a new platformer in the works. Good luck!

  • "High Detail" runs perfectly smooth (Athlon XP 2600, 512mb of RAM, Radeon 9800pro).

    Don't stand still...

    ...and don't stop shooting. That seems to be the best strategy.

  • Ran smooth with no noticable bugs.

    The best that I've done is taking out three of the guns. When you have to stay near the top of the screen its tough to avoid the homing bullets...