Caspis Sinclair's Forum Posts

  • This is hardly important, but I was wondering if this could be added to the text box object sometime in the future.

    Instead of displaying the entire contents of a text box all at once some games make the sentances appear one word at a time, sort of like a typewriter effect. Usually you can speed up the typing by holding down an action key.

    Adjustable speed settings would be nice, as well as maybe an option to print the text one line at a time rather than one word.

    (sorry if this is already possible... I didn't see any options related to it)

  • Thank you very much!

    I wanted to give players the ability to choose the colors for different parts of their outfit, and this cap immediately came to mind.

  • Could you please repost the download link for the .cap that you posted, Linkman? It sends me to a page where I can download the IOJ client but I don't see any option to download your file.

    -thanks!

  • Your art style is really great. I especially like the descriptions for certain items that you can read. It really gives it a classic feel. This might not make any sense, but it sort of feels like an old DOS game (I mean that in a good way).

  • <img src="http://img262.imageshack.us/img262/3913/stupidbabynamehc8.jpg">

    Congratulations on lowering the bar for us all, Mr. and Mrs. Martin. You had might as well start saving up now for the therapy bills.

    <img src="http://img244.imageshack.us/img244/3889/facepalmsgd7.jpg">

    (I suppose it IS possible that they are just fans of the Kabbalah.... nahhh)

  • Maybe also make the missiles heat-seeking (or I guess "asteroid seeking" since asteroids don't give off heat ).

    Magnetic.

    (unless they're mostly rock and ice... )

    Did you make your own movement system or did you use one of the existing behaviors?

  • We're looking for programmers (Construct), GRAPHICIANS and music/sound makers. If you'd like to join, let us now.

    I have to ask... is this a real term or does it just sound like it should be?

    (also, very nice spritework)

  • What is that background man?

    I'd like to know, myself. Someone posted it on RT and they didn't know where they got it themselves. There doesn't seem to be a signature anywhere, unfortunately.

  • It should be relatively easy to code it yourself, perhaps in conjunction with the rts object

    Yeah, wait x milliseconds and if nothing is occupying the same space, turn 90 degrees and walk for another x milliseconds, then check the space around you again and turn another 90 degrees, etc. Wouldn't take long to get it right.

    I was just kind of thinking; "Too bad there isn't a 'random movement' button' to make things faster."

  • I was thinking of something similar to how towns in RPGs have villagers who wander around randomly.

    They usually stick around the same general area but they never just stand still or only walk in one direction. Maybe it could be a seperate behavior?

    Then again, I'm not sure if many other people would have a need for it. Maybe I should just event it myself.

  • It would make the object/person move around the screen randomly, preferably in some kind of an intelligent manner (not continuously running into a wall). It would be useful if you want to add a bunch of NPC's that don't need to follow a specific path.

  • I was wondering if this could possibly be added as a checkbox option for the 2/4/8 direction movement systems. It might help save people some time depending on what game they are making.

    -thanks!

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  • 2. Make each click automatically blast air, but make the power of that blast proportional to the distance of the ball.

    I would have to try it first with an area that requires you to let the ball drop a few few times and have you follow its path with the mouse before I could say that you have a superior idea, but it does

    sound a bit easier than charging.

    I like the concept, though.

    Its a little frustrating at times but it doesn't take you long to figure out how to play. I still don't know what the powerups do, though...

  • Really though, there needs to be some finished, polished, and most importantly fun games made with Construct to show off that it's a viable dev tool. That's going to do more good than any tech demo.

    Heh, I didn't really think about that. I'm used to seeing new caps of tech demos nearly every day but with so few actual "game" examples spreading the word at the moment I would probably get the same responses that you have.

    I think that physics game in the "My Creations" section (where you have to get the ball to reach the target) is the most complete game that I've played for Construct so far. While its definately fun there are already several games with the exact same idea.

  • >

    > [quote:2286hnji]give us permission to promote Construct on other sites

    >

    You already can if you want! Who said I put limits on what anyone says about Construct??

    Well, no... you never did said that.

    I just assumed there was some kind of unspoken agreement to wait until 1.0. I don't visit a lot of gaming sites but I thought it was kind of strange that even though many of those sites have threads for what "other" programs you use, I never see Construct mentioned.

    Though, I'm not sure if we really want a flood of kiddies to suddenly arrive at the door, all screaming;

    "OMG I can finaly make dat Mario/Metroid/Zelda/Megaman game I aways wanted! WOOT!!!"