Burvey's Forum Posts

  • Somebody let me try out his "stuff generator" as shown in the post above. I was able to come up with this after 15-20 minutes of playing around using only a few of the available shapes. Needless to say, it has a ton of potential!

    Build rooms for point and click games...

    Vehicles...

    Creatures, cutsceens etc. It's kinda crazy how much different stuff you can make with such few shapes.

    Title screens, icons etc.

    Non-descript sci-fi sabers anyone?

    A simple robot based on the picture on my 1 year olds pajamas.

    I made this using only circles.

    Simple image using only 3 shapes. I made this in 2 minutes. I should have added a background though because it's really hard to see the smoke.

    Edit: I wanted to note that everything above was made with an old version of Somebodys stuff generator. He's been working on improving it a great deal and I'm sure if I had access to the newer version these objects would be even better.

  • brunopalermo Key mapping is a bit more complex then that. For example if you want to let your players change the default controls etc. If anyone has some good examples I would like to see them as well.

  • Very cool! I really enjoy playing with this.

  • I can imagine it being used not only for prototyping and creating objects for use in games, but also being able to be integrated into games as well. Imagine giving game players the ability to design their own race cars or tanks etc in game.

  • Yeah, I know, I was referring to doing it on the fly.

    I actually saw your object generator first and I really like it. I hope you're able to keep making it better and better. It has a ton of potential IMO.

  • Not a bad start. The controls need work and there are some issues with jumping etc. It should be a cool retro style game once it's fixed up.

  • That's really cool. I wonder if there's a way to add importing your own library of objects.

  • If you walk to the right of the treasure chest in that one house with the treasure owner it will trigger it open twice and freeze the game.

    I didn't try anything after that because I couldn't figure out how to skip forward in the game and I didn't want to go through all the preview stuff again.

  • Wow Lennaert, that's really cool. I would play that. Haven't seen you around for a while, good to see you back. I'm still working on the same game... lol

  • scrollto does work. It's just very hard to troubleshoot without seeing the problem firsthand.

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  • Can you share your capx?

  • It works fine for me. (windows8.1, r192)

  • There are security measures in place which make it so the button has to be pressed to start. It won't be awkward for players because it has to be done for every game.

  • Add an instance variable to the player sprite called jump

    Remove platform is on floor condition and replace it with if variable jump = 0

    Add the event under audio to set the variable jump to 1

    Make a new trigger/event below that says on landed set variable jump to 0

  • It's just the coin animations. It can easily be done if you make the animations for it.