Burvey's Forum Posts

  • Very cool. It reminds me a lot of Amazing Alex which my son and I love to play together.

  • That really shows the versatility and power of C2 right there.

  • Somebody Oh my gosh, that's amazing!

  • I'm not sure if it's a bug or not but for some reason when I'm in layout 1 and an event triggers that sends me to layout 2, when I return to layout 1 the z order of all the sprites in the layout changes . Has anyone else had this happen? Just wondering before I try dissecting everything. I don't have anything in my events in either layout that would cause a z order change and all the objects are still there, just some become hidden because of the change.

    EDIT: In case there's any interest in this thread, I've narrowed the effected objects to sprites with the persistent behavior applied to them. I still think it's a bit odd but I am sort of working around it by forcing the background to the back of the z order on load. It's a bit quirky but works for the most part. I'll continue to investigate.

  • For the most part I would say A. It really depends on the type of game though. Some games you should never be able to go on to the next level without beating the first, especially games where you need to complete quests and stuff of that nature to progress. If it's the right type of game (angry birds, puzzles etc) then I like the idea of unlocking entire blocks of levels like 1-1 through 1-20 or whatever before being able to unlock 2-1 through 2-20 etc. Also these days most of those type of games are offering rating systems for each level (like you can pass the level with one star but if you do the level perfectly then you get 3 stars). That adds more challenge for people who want to strive for perfection while still letting kids and more casual players pass levels more easily.

  • I guess I should start preloading then. I really didn't think it was necessary with Node-Webkit.

  • I have a feature request. If possible, can you make it so that when an object is selected, an outline box or something will show which tile is highlighted. Sometimes I distort the object so much that I forget which one I'm working with. Perhaps something similar could be done for the color in use as well.

  • Ok, thank you Colludium. Could anyone else in the know please chime in as to the need to preload sounds and music in Node-Webkit exports. I could have sworn that you didn't have to since the files were already downloaded onto the computer. Thanks again.

  • You should probably start by reading the manual entries on the topic. https://www.scirra.com/manual/33/saving ... laborating

  • I was under the impression that we didn't need to preload sounds and music with node-webkit exports because the files have already been downloaded, however I was recently told that I am incorrect. Can someone please clear this up for me as I haven't been adding preload events to any of my node-webkit exports.

    Also, while we're on the node-webkit topic, how do I check which version I am currently using?

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  • Some of my favorite NES characters, StuffGEN style!

    [attachment=0:228fe626][/attachment:228fe626]

  • spacedoubt lol, thank you. The funny thing is that I honestly have no artistic ability whatsoever. I owe all the credit for the designs to the application.

    Somebody I'm not sure if you already have it in line for the next update or not but I would like to request a trapezoid shape.

  • Another StuffGEN creation.

    [attachment=0:8irhrnp7][/attachment:8irhrnp7]

  • Whoops, i looked at the blinking part top right corner and pushed it.. then the help menu switched to on and the text on that blinking button said Reset.

    Somebody I did that as well earlier. I was wondering, is the reset button really needed? Also how is it different the clear or just simply refreshing the browser? Just curious.