Burvey's Forum Posts

  • I guess I should start preloading then. I really didn't think it was necessary with Node-Webkit.

  • I have a feature request. If possible, can you make it so that when an object is selected, an outline box or something will show which tile is highlighted. Sometimes I distort the object so much that I forget which one I'm working with. Perhaps something similar could be done for the color in use as well.

  • Ok, thank you Colludium. Could anyone else in the know please chime in as to the need to preload sounds and music in Node-Webkit exports. I could have sworn that you didn't have to since the files were already downloaded onto the computer. Thanks again.

  • You should probably start by reading the manual entries on the topic. https://www.scirra.com/manual/33/saving ... laborating

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  • I was under the impression that we didn't need to preload sounds and music with node-webkit exports because the files have already been downloaded, however I was recently told that I am incorrect. Can someone please clear this up for me as I haven't been adding preload events to any of my node-webkit exports.

    Also, while we're on the node-webkit topic, how do I check which version I am currently using?

  • Some of my favorite NES characters, StuffGEN style!

    [attachment=0:228fe626][/attachment:228fe626]

  • spacedoubt lol, thank you. The funny thing is that I honestly have no artistic ability whatsoever. I owe all the credit for the designs to the application.

    Somebody I'm not sure if you already have it in line for the next update or not but I would like to request a trapezoid shape.

  • Another StuffGEN creation.

    [attachment=0:8irhrnp7][/attachment:8irhrnp7]

  • Whoops, i looked at the blinking part top right corner and pushed it.. then the help menu switched to on and the text on that blinking button said Reset.

    Somebody I did that as well earlier. I was wondering, is the reset button really needed? Also how is it different the clear or just simply refreshing the browser? Just curious.

  • Thank you. With the smaller grid we should be able to do more things like make tilesets or even pixel based text. I decided to try making some dungeon style tiles just to see if it could be done. Here's what I came up with so far. The top image is the tileset I made using StuffGEN. I then imported the tileset into Tiled and made the image below with it. I know that I could make these much better if I put more time into them.

    [attachment=1:m0wojl7u][/attachment:m0wojl7u]

    [attachment=0:m0wojl7u][/attachment:m0wojl7u]

  • It's jittering for me as well, much worse in chrome then in firefox. At first in firefox I didn't even notice it.

  • My latest StuffGEN creations. A generic video game controller.

    [attachment=1:2pninf13][/attachment:2pninf13]

    And another more simple version based on the original NES controller. This one took about 5 minutes.

    [attachment=0:2pninf13][/attachment:2pninf13]

  • Thanks TiAm, yeah, I really enjoy playing around with the program. I'm excited to give the newest version a try once I get some free time.

  • Examples of what I've made so far (some using older versions of StuffGEN). From top left, An example of a room for a point and click game, an example title screen or icon image, some sci-fi sabers, an enemy fighter, a sample alien cut screen image, a children's robot, a cute panda using only one of StuffGENs many shapes (a circle), a children's train made in under 2 minutes using only 3 basic shapes (circle, square and triangle), and an enemy mini-boss ship.

    [attachment=1:24j7ucb1][/attachment:24j7ucb1]

    A cartoon frog that I made. I still need to work on the feet (So happy that you added a save file system!).

    [attachment=0:24j7ucb1][/attachment:24j7ucb1]