Well, here's a quick and dirty video of my StuffGEN - a quick and easy object creation tool - that actually illustrates a full process from creation to implementation to fixes to implementation again: The creation parts are at 4x speed, but they also show a visual aid I made in C2 to show what keys and mouse buttons are being pressed - this would help with making tutorial videos.
Well, here's a quick and dirty video of my StuffGEN - a quick and easy object creation tool - that actually illustrates a full process from creation to implementation to fixes to implementation again:
The creation parts are at 4x speed, but they also show a visual aid I made in C2 to show what keys and mouse buttons are being pressed - this would help with making tutorial videos.
I seriously love this tool. Thanks for letting me help test. It's so much fun to work with, I can't stop creating stuff lol.
I'm guessing that your issue is that when you press y for the first event your making the conditions correct for the second event to immediately trigger and vice versa.
linkman2004 ahh, you are correct, in my haste I missed the motion blur bit.
on mouse click > system - create object at mouse.x,mouse.y
It's hard to tell for sure but maybe you need to add a trigger once condition.
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It's because of your use of else. Your setting your animations to idle if A isn't down or D isn't down or W isn't down
Just add the blur effect to the layer or layout. Disable it at the start of the layout and then enable/disable it when the scroll is in effect.
Happy New Years everyone!
Check this out. It should get you thinking in the right direction. <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">
https://www.scirra.com/tutorials/453/growing-buttons
Are you setting up the characters and sizes etc in the spritefont properties?
You can already do this. Just drag one of the two tabs downwards into the other tab so you're viewing both at the same time (you can do it on a single screen or set it up with dual monitors if you want as well).
I don't know, I like the buttons as they are. Not everything has to be dark themed.
You can right click in the trigger area and click on Add Another Condition. That's the same as saying "And". There is another option in there to "Make an OR block". That's the same as saying "Or" but it's a bit more complicated. You just need to use and so just add another condition along with on left button clicked.
Did you look here (make sure you're logged in)?
https://www.scirra.com/store/downloads
Make an instance variable called cooldown.
On left button clicked and if cooldown = 0 -> fire bullet and set cooldown to 1
If cooldown is greater then 0 -> subtract 0.5 every 0.5 seconds
You can change the numbers to suit your needs.