breackzin's Forum Posts

  • <font size="4"><center>Introduction</center></font>

    We have been working on a design of a Multiplayer Space-Sandbox RPG Game with elements of Real-Time Strategy and we have decided to get a topic rolling, so our progress becomes traceable while we are able to share with you guys some alpha test's.

    <font color=red>New Alpha Test of BASIC RTS Gameplay: dl.dropboxusercontent.com/u/176100679/index.html%3C/font%3E

    <font size="4"><center>Mechanics Implemented</center></font>

    <font color=green>Battle(aiming, targeting, seeking)

    -Life, Energy and Bars

    -Shields

    -Bullets and Rockets

    Map and Radar

    Building

    Harvesting

    Exploring

    Producing

    Multiplayer features

    -Custom Names

    -Smooth Movements for Player Characters and NPC

    -Chat Universal/Rooms

    -Single Socket.IO Server/Port</font>

    <center>-----</center>

    Old Video of multiplayer tests: youtube.com/watch

  • Nimtrix I am trying to do the same using custom movement, but it appears that path behavior have something to individualize the reactions of each instance of the sprite that custom movement has not.

    When doing everything the same way, but with custom, all enemies would run toward the same "Friend" whatever distance they are. Also, the first instance of "Enemy" to catch sight of a "Friend" appears to lead the others.

  • Kyatric this deserve to be on that list

  • Nimtrix, you have not just nailed the case, but renovated my belief on the human spirit. Is there something i can do for u?

  • In fact, I've checked and got amazed how it was not solved.

  • Lots of people having problem with this. I got some time so i was trying to solve it, but without much success.

    Any of you guys already solved it? is there a .cap?

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • bump

  • It was posted here about two weeks ago and his movement consisted on placing waypoints on mouse click, and them the floating astronaut would follow the trail. I would really appreciate one example of this awesome feature.

  • link not working

  • Weird.

    I remember something like this happening to me when my mouse wasn't on-screen or the window was unfocused.

  • never knew about these games.

  • CoffeeOD

    Worked?

  • Wanna it even better, EyeHawk?

    In my space multiplayer game there is a triangle were you set how much you use of your limited resources on mobility,shield,firepower. Changing the position of a circle on the triangle you can go faster but your shield becomes weaker and also your firepower... in a matter your because even disable firepower and mobility to get the best of your shields in a enemy burst. It takes that moment where the huge rockets are coming and the commander yells "EVERYTHING TO THE SHIELDS"!

    Of course, it works better in a world that inertia prevails, but it surely gonna put your game on the radar.

  • You need nanorepair packs dropping from the great ones and turning the excitement ON. Doesn't forget I wanna fell rewarded!

  • everytick, globalvar"free"=0:> use acceleration towards player

    on collision with obstacles, trigger once:> set custommovement disable, set globalvar"free"=1, pathfind to "player last position"

    On collision with "player last position", globalvar"free"=1, trigger once:> set globalvar"free"=0, set custommovement enabled