breackzin's Forum Posts

  • Joyful, I was in the same assumption while posting this, but now I have reworked my server and It is not only working as intended, but also using angle and "direction" as the same thing.

    Well, problem solved.

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  • Well, I managed to understand that .dx and .dy are vectors, but the problem persists as there is no .dy being tracked.

  • Sup, how you doing?

    This is my first post and I wanna be as much objective as I can.

    I've done a game where my player uses something like this setup of keybinds and behaviors to move:

    <img src="https://www.scirra.com/images/articles/OriginalExample.PNG" border="0" />

    The problem is that there are clients comunicating and the angle of motion of custommovement is always right, ->, (0?). I think it is that way because I am not using customM behavior to rotate the Player.

    My question is, how to track my motion [moving angle and speed] without Player.CustomMovement?

    I've been trying something on Vectors, but without much sucess.

    Thanks you for you attention.

    Cya

  • SO?