Sup, how you doing?
This is my first post and I wanna be as much objective as I can.
I've done a game where my player uses something like this setup of keybinds and behaviors to move:
<img src="https://www.scirra.com/images/articles/OriginalExample.PNG" border="0" />
The problem is that there are clients comunicating and the angle of motion of custommovement is always right, ->, (0?). I think it is that way because I am not using customM behavior to rotate the Player.
My question is, how to track my motion [moving angle and speed] without Player.CustomMovement?
I've been trying something on Vectors, but without much sucess.
Thanks you for you attention.
Cya