I am so happy for your ongoing effort answering my problems. Thank you Gearworkdragon and LittleStain
This is how i make them hunt me:
Ignore any variable non-related on any condition presented. Although they are in Portuguese you can understand it easily
Now, the problem really is as they are fighting the player and shooting him, some bullets may hit on people from the same family but from a different faction and that will change the target priority for them. I am about to implement codes for every faction on the game, but it would be really helpful and code efficient if i could do it all one time using families.
Already created enemy2 family with the same sprites and tried it as targets not happening...
Ps.: (rotation toward is simple and done in another section)