blurymind's Forum Posts

  • Even when you go to rex's repository - some of his example scenes use plugins from other authors - some of which no longer exist on a server - thus the example files can no longer be opened to study the ones that do exist and the examples were made to present.

    Dead plugins affect the adoption of working plugins.

  • The plugin situation is particularily bad when you need to open an old example file that uses a plugin or behavior that is no longer available on the web. Construct2 has no way of dealing with that and completely locks the file from you when you dont have the plugin - even if the plugin is not being used in any important way in the file.

    The only plugins that do survive (or have a relatively better chance of survivng - some of them do get discontinued) are the ones that tend to still work.

    I think the repository is a key element here. Without a repository, you have users posting plugins on weird hosting websites - with many links going dead after a while - dragging a plethora of capx study files to the grave with them.

    1. Construct needs and official repository - plugin manager to update and download them - possibly even integration with the store

    2. construct needs to have a way of dealing with scenes with missing plugins - let the user open the scene - but lock the parts of the logic that the plugin has on the event sheet - until the plugin is installed

  • most modern game engines have that anyways

  • rexrainbow you have contributed so many useful plugins to c2 that I think Ashley should hire you to work at Scirra and just incorporate the majority of them as part of construct3.

    Btw clickteam fusion has a great addon manager, but their whole library has less addons than the ones rex has made.

  • Wouldnt it be great if construct3 had a built in manager to download/update plugins and behaviors?

    Rex already has made one and he has a repository. Why not incorporate it into construct 3. It will make the editor so much more awesome.

  • rexrainbow could you share an example capx file of the tap demo? I am curious how it is set up. Awesome job btw!!

  • Glam > please report this at the github tracker. Otherwise he wont fix it

    I doubt clickteam will copy constructs event editor. They are way too proud with their ancient one. Preview vides showed that the mmf3 prototype uses the same old design.

    Of course that would be disappointing to their users.

  • Vr is starting to become big with android apps. Google cardboard is getting more and more attention. Thus most of the major game engines already support it or its on their roadmap. Ashley if you have no plans to support it thats ok. But implying that VR is not a gaming platform is silly. You can make 2d and 3d games for google cardboard. Just not with construct2

  • for everyone asking for native export:

    There is an open source clone of construct2 that sort of does it already. Given it doesnt have such huge community , features and polish - it's event editor is extremely similar.

    http://compilgames.net/

    The stable version compiles to windows, linux, mac (native) and html5 (with support for android and ios via xdk)

    In fact they are already testing android native export for the next version:

    https://trello.com/b/qf0lM7k8/gdevelop-roadmap

    But the thing needs a lot of work to get as stable and powerful as construct2 and they dont get the funding that scirra has.

    And unlike construct they are using other open source engines to do the actual work - sfml(for desktop native and soon android native) and atm adopting cocos2d (to do andoid native and html5 in the future).

    Construct2 has it's own engine if I am not mistaken.

  • i am really really looking forward to being able to have skinning and soft deformation of sprites

    It's years away.. Really?

    I thought that it's using the same core - so Ashley would only need to port the GUI of the editor.

    If its years away, then it would be worth for me to learn Godot and use that instead in the meantime. It's obviously not as easy as C2, but has native exporters (no need to deal with xdk), can make 3d games and the editor works on linux and mac,as well as windows.

  • How does one do level editing? Use tiled?

  • And here I was hoping that Ashley would make some huge announcement about construct3 on GDC... Ah well

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  • Does it require the use of wine? Or is their editor running totaly natively...