blurymind's Forum Posts

  • kmoon11 it would take away the biggest advantage of the competition software

    The editor should also support the ability to load and test different character skins

  • rexrainbow - are t0 and t1 in scale of days? How do I tell it with an expression to calculate the day,month and year of t1 and t0?

    This is very confusing, can you post an example?

    Do I convert t0 and t1 to a unix timestamp values, then calculate the difference and convert back to normal timestamp?

    What is the expression to convert back to normal?

  • is there a way to swap character skins like in spriter/spine? That way one can reuse an animation on a number of enemies or have them swap armor

  • is there a way to calculate the number of days between two dates (different months too)

  • both krita and inkscape are excellent for sprites. It depends on wether you want to work in vectors or bitmap

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  • Spriter has this feature as an "experimental" demo.

    To try it out, set "Drag new item" (PALETTE window) to "skins". Then dragging a sprite would turn it into a deformable mesh.

    Unfortunately if you try to use a spriter file with a skin object in it, in c2's spriter runtime, it will fail to load your spriter file!

    Brashmonkey has stated that this is not a feature they are planning to support with it's current implementation, and it is something to look forward to in spriter 2.

    Until then, if you would like to have this feature, take a look at Kestrelmoon creature or Spine - both of which have the feature and a working runtime that supports it for construct2.

    its here

    https://www.construct3.com/

    at the end it says:

    [quote:d6a02dmn]Watch this space, we haven't revealed everything yet...

    We have been watching it for a year now and nothing else has been revealed <img src="{SMILIES_PATH}/icon_lol.gif" alt=":lol:" title="Laughing">

    I suppose that if not for a release, people are hoping to see what else would be revealed.

  • if you want 3d, learn gdscript and use Godot! It does native android and native win/lin/mac too. Has builtin animation editor like spriter (although not as advanced and good). Damn I wish spriter had Godot runtime

  • Thank you for the awesome updates and the generous art packs. You guys are the best out of the bunch

  • R0J0hound Thanks so much for the help, I have credited you in the code for the plugin.

    I have checked in an initial version onto my own GitHub. Please head over to the Creature GitHub page and go to the WebGL section to grab the new Construct 2 runtimes. I have added additional functions to do the following:

    - switchAnimations

    - setAnimationSpeed

    This should be good enough to get started already. Will be recording a short tutorial video soon.

    Cheers

    This is an awesome development! <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    It's great to see Creature's developer stepping in and collaborating for the add on. Also having it available at github should make things easy for others to fork and contribute new code.

    https://github.com/kestrelm/Creature_We ... creature2d

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  • R0J0hound please contact creature@kestrelmoon.com . He will help you with the implementation. Also he provided a test file you can use here:

    [quote:2bxpaydl]Postby chong » Tue Dec 22, 2015 5:46 pm

    Here is the elephant sample:

    https://www.dropbox.com/s/i9zq3ywgpm7pm ... rt.7z?dl=0

    It has the following animations:

    Default

    realWalk

    attack1

    attack2

    death

    Let me know if you need more samples, I will be happy to export more for you guys.

    Also feel free to ask any technical questions regarding the JS portion of it too.

    Cheers

    Source: http://www.kestrelmoon.com/creatureforu ... ?f=3&t=223

  • The developer of Creature animation software has expressed interest in creating a runtime for Construct2. However he might need help from the development community here and Scirra and Ashley . So here is a link to his forum:

    http://www.kestrelmoon.com/creatureforu ... ?f=3&t=223

    He has a JS implementation that needs to be ported over to construct2.

    For those who dont know what Creature is, here is a link to it's website:

    http://creature.kestrelmoon.com/

    It is very similar to Spriter, it however supports the ability to add procedural animation via motors.

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  • Sub entities dont show up in construct2 when I import an entity that has them, nor do they show up when i play the layout.

    Will it be possible to set a sub entity's current animation frame during runtime?