BluePhaze's Forum Posts

  • iikii That is where the manual and tutorials come in. Read up on the line of site in the manual to see how it works.

  • sxespanky The manual and tutorials will teach you what the different numbers are.

  • 139 is the latest Stable release, r140 is the latest Beta release. You need to get the Beta version. If you are on steam right click Construct 2 and choose to opt in to the beta releases.

  • You could also do something like assign an instance variable to your sprites that are used as tiles (in the case of a sprite sheet being used as separate frames of animation in one sprite). You could then store the speed in that variable and in your on collision just set speed to groundtile.speed that may make it easier to control and track what speed each type of ground tile has. that way each type of ground tile stores it's own value and you don't have to keep a list somewhere of what speeds should be assigned for each type of tile. Just a thought...

  • My thoughts are if you don't spend the time getting used to the tools creating prototypes and samples, doing tutorials etc... you will never get to the point where you can finish a game. Both sides have valid pieces. But if you run out onto the football field without practicing and getting good, you are going to lose every time.

  • HTML 5 does not convert to flash. If you want to make a flash game, get flash. Simple enough. Why would they spend time trying to export to a proprietary format owned by a large company that loves to sue? It would take more time effort and money than it would be worth. Flash is the best tool for flash development.

  • Depending on how you are saving it could leave a ton of files over time using up a lot of storage if a new save is created after each death and the old save (which holds the state of the entire game) is just left there... That's just messed up.

  • One place to look is the Help Wanted forum, also there are a couple threads here and there about free resources and paid ones as well if you search a bit on the forums here.

  • Just a reminder as well, Adobe Creative Cloud is $29-$50 a month depending on if you want the student or standard version. It gives you access to every product adobe makes including all upgrades, versions, etc... for the money it is hard to beat. That comes out to around $600 a year which some of the products cost more than that on their own. You really can't beat it. If you can afford the monthly subscription price, you get a lot for it. I know it's not free, but it costs less than my cell phone each month.

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  • I use a combination of Adobe Illustrator and Inkscape

  • And not to be confused with Windows 8 Apps which are totally different.

  • Does iPad 1 have a fully HTML 5 compliant browser and a processor capable of running it?

  • Do the basic platformer tutorials, they cover this. On collision with enemy if player y is less than enemy (they are higher up), set vectorY to -700. Or some other number that feels right. You cam also tweak it further by doing things like if the player is pressing UP when they bounce off the enemy they bounce higher, etc...

  • On Animation finished takes the name of an animation I believe. So you most likely need to put the name of the animation between the "".

  • SNN135 Very similar to the concept I started with on my current project. I started with small blocks, then adjusted them to larger blocks to use as the basis for all my objects.

    Can't wait till I can start showing my work. Should be given the go ahead in the next couple weeks and officially launching my company. At that point I can start some show and tell, very excited... between Construct 2, the Adobe Creative Cloud Suite, Spriter and Visual studio, I am having a blast...