BluePhaze's Forum Posts

  • Because as soon as you hit the apex of your jump you are then falling. So if you are getting to the fall portion of your jump it is going to end the animation since you have it coded to change animations on fall.

    The only part of jump that counts as the jump is the upward portion. Once you are going downward it counts as fall.

    You may need to either increase the speed (frames per second) of your jump animation, or increase your jump height if you want the animation to fit into it.

  • Would you consider Mario or Megaman to be casual games? It is much more akin to these then any games I would consider casual... I consider casual to be more about how much effort or skill it takes to play it. I would not consider megaman or Mario a casual game in that regard and this games has a very similar difficulty and effort factor as something like megaman.

  • I don't use is playing, I tend to stick to variable values. So if I do something I set an animation and then I set a variable to a certain value. Then I just test to see if that variable is set to that value when checking to run other animations...

    Not the same but if done correctly it can work very well.

  • Great, I run Crossfire X (Quad Crossfire) on my machine... hopefully I don't run into this...

  • It has to do with the Windows 8 functionality in the marketplace and implementing the charms, etc...

  • I have multiple times a day where this happens and usually I just get tired of trying and stop replying to people. Which is a bit of a loss for the forums because I bet it happens to more than just me. (Not saying I am a loss to the forums, but I know there are others who provide a lot of help here that probably get turned off by the constant errors...)

    At this point I always just copy my reply before hitting post. That way I can just refresh if it fails and paste it back in. But if it fails again I give up at that point...

    Funny I got it again while typing submitting this post the first try...

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  • also make sure you are reading the performance guide and not having graphics that are the size of the canvas...

  • Graphics driver, memory, CPU, etc... etc... Size of your graphics, amount of objects, number of overlapping layers onscreen at once, etc...

  • The best way is just like you would without spriter, pin the spriter object to a rectangle. Making the spriter pieces solid will not help as your animations will be very jerky with so many collision points hitting the ground, etc... in your animations. So pin the spriter object to a rectangle and assign the rectangle the platform behavior. Then make it invisible. Basically you control the rectangle and the spriter object is just the visual representation that displays the correct animations at any one time.

    This is especially helpful if you are going to be doing more advanced platform behaviors like wall slides, etc... as you have much better control of your collision polygon surface and shape.

  • hard to tell unless you post a capx or give more info, do you have large images? More than 3 layers of overlap, are you using lots of objects, physics, etc... etc... etc... being vague won't get us far. It's kind of like saying why is my car slow?... we can't help if we don't know some detail there are too many moving parts.

  • You should read the manual and also do the tutorials first. You can do local high score lists using the web storage object, or you can use something like a database (MySQL, Cloud, etc...) to store the data and then retrieve it when the user plays. It's not really a simple topic that can just be answered that quickly.

    If you don't want to build your own you can also look at the Clay.io plugin as well...

  • Are you pinning the spriter object to a solid object and using the object for control?

  • Spriter animations are their own type, not to be mixed with C2 animations in the same frame.

    Until the character mapping (Pro Feature) is implemented your option it to create alternate versions of the animations in the other colors and switch between them as needed.

  • Sweet, thanks for all the hard work Lucid! Once I finish my level redesigns I will be recreating my character animations in spriter.

  • Here is an updated screenshot from the first level of our game. This is after the redesign of our tiles to include slopes as well as some other goodies.

    <img src="https://dl.dropboxusercontent.com/u/10285716/Screenshots/PrototypeLevelUpdate.png" border="0" />