BluePhaze's Forum Posts

  • Windows phone needs .wav files to work correctly. Check windows phone plugin tutorial to see how to handle windows phone sounds correctly.

  • kenhes For some reason it started working for me again with only the single / odd.

  • On animation ended (animation name) set variable1 to Random()

    If Variable1 = whatever start animation2

    On animation2 ended start animation 1

  • Going to take a look at these later, but I would love to get some info on the putting obstacles on top of the platforms piece... I think I could modify that to allow me to specify a top layer (ground cover layer) in my platforms and also spawn random collectibles above the platforms and/or gaps to give them something other than just the survival aspect...

  • Eisenhans Does this only work for web hosted apps? Or have you gotten it to work with android/iOS, etc... C2 apps?

  • Plaoo Each Layout is a new level/room/whatever you want to call it.

  • Odd, I had to do a lot of work to get wall cling and double jump, etc... working in my games...

  • gfigueroa But can you easily disable them if the user buys your app?

  • gfigueroa I have not for windows phone yet, only windows 8, I was asking thehen if he had made any progress on getting the ad support options into the windows phone plugin yet.

    klanderson7 Make sure they are in the "C:\Program Files\Construct 2\exporters\html5\plugins\WindowsPhone" directory, and not in the \WindowsPhone\Plugins directory

  • YOu can't change it in design view, just add a sprite with scroll to and put it where you want the screen to center. The design view and the run time view don't have to have the same start points.

  • Loom up squidsters gravity based rotating platformer example

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  • Using the window height and width /2 f centering the x and y positions

  • Breathing.. but only by a little...

  • Alright, so here is the update and the current strategy I am using going forward:

    Windows 8 games: Use the windows 8 advertising plugin to display the ads in layouts and position them just like, you would a sprite. If the user purchases the game set a global variable that tracks if the game was purchased and disables the ads. This is currently working fine in my apps.

    Windows Phone: Wait for thehen updated Windows Phone 8 plugin to add advertising support.

    All other platforms(Android/iOS): CocoonJS ad support via Admob/Mopub. Use the cocoonJS object (Until a better solution via crosswalk is implemented). Implement logic to check if the app has been purchased (or an IAP "App" has been purchased) and if so disable the ads.

    Hoping this will work on Android, iOS, Amazon(Kindle), Nook.

    Unless anyone has any better suggestions...

  • Yeah, I have an app on amazon, but if you figure out how to integrate gamecircle, and the other amazon specific API's let me know. We have no plugins for C2 that I have found that support all of these, though cocoonjs supports amazon, I have yet to see any amazon specific API's for gamecircle, etc...