BluePhaze's Forum Posts

  • In the CocoonJS cloud compiler there is an option to enable game center and google play games, but not configuration options for both. Only Google Play Games has configuration in the cloud compiler, and only Game Center has configuration in the plug in... so if what ArcadEd is saying is true then you just have to configure it the same for each one.

    For example give your google play and game center leaderboards the same name and then you only have to make the call once in your game and it should pick the right one dependant on if it is on an iOS device or Android... h

  • If you make it non-square and not a power of 2, then on export C2 will create a power of 2 texture for it at the next size that will fit into those rules.

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  • If you want to know if it is the same object as the last collision (as opposed to just if it has collided before) On collision store the name or UID of the object in a variable, then on the next collision check the variable and see if it matches.

  • If you follow the crosswalk thread this is a known issue currently.

  • Look at your events and make sure you have an event for when your lasers/bullets collide with the enemy, then destroy the enemy. It is hard to get much more detailed than that without seeing your event sheet.

  • ludei Hello there, I just wanted to follow up and see if the latest updates in 1.4.7 address this issue? I also wanted to see if you have any plans of updating the CocoonJS plugin for C2 to allow us to take advantage of new items like Google Play Games support, etc...

  • BAnyBudde PM sent to you with email... oh wait... LOL... that PM did not have my email, I will send another... the first PM has a description of what I am trying to do currently.

  • Right, but neither description is helpful in telling which one to use or what the difference is.

  • Link to .capx file (required!):

    Any Project with the CocoonJS object in it will show this.

    Steps to reproduce:

    1. Add the cocoonJS object to your project

    2. Add an event using the cocoonjs object

    3. There are multiple "Restore Purchases" actions

    Observed result:

    There are multiple "Restore Purchases" actions

    Expected result:

    Either One Restore Purchases option, or some explanation or differentiation on the existing 2.

    Browsers affected:

    Chrome: yes

    Firefox: yes

    Internet Explorer: yes

    Operating system & service pack:

    Windows 8.1

    Construct 2 version:

    Construct r152-r157 all show this.

  • BAnyBudde Any chance you could cover the steps that gave you issues and what you did to resolve them?

  • cvp any update on this? I notice that there are two "Restore Purchases" options in the CocoonJS object. Any idea which one works?

  • None that I am aware of, you draw your gui the way you want it in C2 or in a graphic tool then just import them as sprites and assign behaviors. There really isn't a need that I have found for a gui plugin.

  • Try it step by step, first get the collision working then add the variants to it once it is working correctly. You should be testing each piece of functionality as you add them, instead of adding a bunch and then testing, it makes it hard to see what broke it.

  • You need to do a on collision with edge marker go left, else go right... something like that. It's the else that is the secret... check the basic platformer tutorial for an example. This bugged me forever too.

  • You need to make sure you set the game to landscape in the project properties.