BluePhaze's Forum Posts

  • Whiteclaws BLEH! C... Objective C, C++, C#? I have been a C# developer for about 13 years... but Definitely not going back to C++.... just too painful...

  • PSI Talk to the Brashmonkey folks. If you follow the official plugin thread you will get updates on their progress as well. They are currently working on getting the latest build of Spriter done and will then update the plugin with all the latest features.

  • Whiteclaws Your medal is shiny.. but your blog is rusty... you haven't posted any updates since last year man... you still working on your dungeon crawler?

  • I believe he meant the 1 pixel overlap

  • Not quite sure I am following what you want, but are you using a rectangular sprite as your collision polygon or using the default? Like in the platformer tutorial, you pin a square/rectangle sprite and use that for collisions in stead of the default collision polygon...

  • There are many threads with the recent chrome update causing performance issues.

  • Make sure the elements are on a layer above the one with the blur effect applied.

    *EDIT* had this post on my screen for awhile and didn't refresh to realize it was already answered.

  • For my particular game, on all but one layout my collision checks dropped from an average of 60,000-90,000 to around 5,000. That is a huge difference. I only have one layout now that still gets over 40000 collision checks and I can't figure out why for the life of me. But overall it has made for a huge boost in performance.

  • Look at the sprite font object... then you can choose what you want it to look like, and use that instead...

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  • Glad the tutorial worked for you! If you have any questions about wall jump, wall slide/grip let me know as well!

  • You need more than one if you want to save the previously generated dungeon. Each save game will basically save that particular randomly generated dungeon. That way you can go back to previous ones if would like.

  • Even though you scale the graphics down, don't you still have to deal with the full image in memory? That could get large for mobile devices with a lot of sprites.

  • That is why I started my company with my wife. She is the financial genius, and I am the developer. Our tasks are different but our goal is the same, make our company successful by creating good games and being good members of the community.

  • You need to do some research on the IAP options. You create in app purchases (IAP) in order to create freemium games. The game itself is free, then you can have three kinds of in app purchases:

    Managed: A one time purchase - for example to disable ads in the game, or buy a map pack or add-on

    non-Managed (Consumable): These are purchases that can happen over and over and are for items like potions, lives, etc... that the players will want to buy on a regular basis.

    Re-occurring (Monthly): These are automatically taken out each month and are usually used for subscription based games.

    The way they all work is you define a name and a price in the various app stores such as Google, iTunes, etc... Then in your game you track what happens when those items are purchased. The easiest way is to use global variable with the save system or web storage to track what items have been purchased or not. For example if I have a free app with ads, and I have an in app purchase item called RemoveAds then you put in the code (in my case I use CocoonJS) to Purchase the RemoveAds item when the user hits the button. I then set a variable called AdsRemoved to 1 and save it so that the next time the game starts I don't have to check with store (marketplace) to see if they purchased it as this can take awhile sometimes. In my code I also have a condition that checks to see if AdsRemoved = 1 and if so do not show the ads. You could also do it with consumables, each time the users purchases HealthPotion, I add 10 to their NumHealthPotions variable and save it.

    You are completely in control of what your in app purchases are. You just need to make sure you give the user exactly what they purchased and be very clear on your descriptions.

    The app stores that I use (Google, Apple, Nook, Kindle, etc...) all connect directly to my businesses bank and deposit the money there. The thing you need to know is that they usually have minimums. Basically you have to make over $100-200 depending on the marketplace before they will pay you for that month.

  • bertie Booster Or just plan from the start and add a HUD layer each time you create a new layout. I am now going with Creating a template layout with all needed layers and then duplicating it to make my other layouts.