BluePhaze's Forum Posts

  • Excited to announce that we have released a Free with Ads version of !Root's Cubedonian Run (Free) in the Windows 8 Marketplace

  • gfigueroa You have a couple of options... you can see if you can get the "Remote Machine" option working visual studio, this allows you to deploy and debug remotely to another machine.

    You can also just do it as lan test through the browser. This should give you the worst possible performance on RT which should mean if it runs well here you are golden.

    You can also export it as an html5 app and then copy the folder to your RT machine and run the index.html file.

  • Ashley looks like that Metro plugin totally hosed the export index.html for Windows 8 applications. Reinstalling and hoping that it will clean itself up. I deleted the plugin directory for it. Are there any other steps for safely cleaning up plugins or returning Construct back to default project templates if a plugin altered them?

  • Ashley Thanks!

  • Ashley any idea on those extra files that Visual studio is marking in the solution explorer? For some reason it keeps adding those references when I export:

    In-App-Purchase-TestingOnly.xml

    Settings-About.html

    Settings-GamePreferences.html

    Settings-Help.html

    Settings-Purchase.html

    viewstates.css

    I don't see these in my old Windows 8 Export (r152). This is a Windows 8.0 (VS2012) export...

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  • Ashley That is odd... maybe due to adding Podes Div or the Metro plugin and then removing them... Thanks for the info!

  • Thanks Ashley that's really odd... I wasn't wanting to run them off the web, they were links to the index files so that you could see the differences in them code wise. Not to run the game from there.

  • Thanks man! I always end up having to copy and paste to see your list of games :) I am just lazy like that :)

  • Can't really help on this one yet... but did want to ask when you are finally going to turn your signature into an actual link so we can just click on it instead of copy and paste...

  • Platform and Physics behaviors do not work together. If you want an object to follow another you can use the Pin behavior, or just every tick set object1.X and Object1.Y to Object2.X and Object2.Y...

    IF you don't want them to be right ontop of eachother you can do object 2.X+10 or something like that...

    You could also do something like set angle (object1.X, Object1.Y, Object2.X, Object2.Y) if you are using the bullet behavior...

  • Just wanted to check in on this... is this a new structure that just isn't documented yet? Are there new steps involved for exporting to windows 8?

  • Odd, it works on mine if I do on key released for right, and on key pressed for left...

  • mepis even at full price it is a good deal, so getting it on Friday is a Great deal! Definitely worth it. I am enjoying it so far.

  • Odd, if you change it to key released instead of pressed it works fine... wonder if key pressed isn't just triggering once...

  • mepis if you read the original post the original dates it was free ended on November 30th. But it looks like it is coming again this Friday for 24 hours, so nows your chance.