Hello All,
Currently all versions of my game are for pay. I want to support free with Ads, and then disable them when they purchase the app. I don't want separate versions of the app because this instantly removes you from being eligible for promotions and being highlighted in certain marketplaces.
Currently my game is available on Windows 8, Google Play, Amazon and Tizen. It is currently going through the approval process for iTunes(iOS) and Windows Phone.
I need to find good way of doing this (hopefully across platforms).
For windows 8 I tried the Windows 8 Advertising plugin but it just gives me JavaScript errors and causes the app to fail certification. This would be ideal as it is a design time object that I can place in my layouts and then would be able to destroy it if "App Purchased" is true.
So next I am left with putting a div in the index.html of the app. This will work fine, except that I need to be able to disable the ads if they purchase my app. Has anyone found a good way to do this?
For iOS, Google Play and Amazon I have a Premium Ludei CocoonJS account, I just don't know the best way to display the ads if the app has not been purchased, and turn them off if it has. I have read through some of the tutorials and none seem to specifically go over this piece. Unless I missed something. So here is a summary of what I am looking for:
Step by Step on support ads and turning them off when the app is purchased:
1. Windows 8 - Free with Ads, Purchase to disable ads. (pubcenter is already setup). Plugin or Div method?
2. iOS, Google Play, Amazon - Use CocoonJS to display and disable ads when purchased...
Also, when the user sees ad's in the game, do you use interstitial (full screen) ads? If so what do you do to hide them so the user can continue to play if they do not want to click the ad? Display the ad via a timer?