funkyos's Forum Posts

  • Hi all,

    I'm considering C2 for a desktop game that will be sensitive to any input delays, specifically from the gamepad API. Is there a way to measure the input lag from any connected devices via gamepad API to the point where C2 processes the action?

    There are other things to consider as well such as CPU usage, ram, OS, browser, the device, monitor display lag, etc. But I'm mainly looking to understand what the added overhead is on input lag from C2 or JavaScript in general.

    Thanks in advance.

  • Would love to see a chromecast plugin.

  • cybertron7, any chance of you releasing a plugin for this? I'd love to create some projects using Google Cast. There are already some great games out there that leverage it, particularly board games like Apples To Apples and Cards Against Humanity.

  • Looks great. Can't wait to try it.

  • Thanks for taking questions.

    My question is if Ludei has any plans to add more support/resources to work on their Construct 2 plugin. Mainly in the areas of 1) fixing bugs that get reported (Physics!) and 2) adding support for their new features (e.g. Google Play Game Services)

    The current support is pretty dodgy. I can't remember the last time Ludei posted here and it took them a few months to reply to one of my posts on their help centre.

  • Looks great! I just can't figure out what to do in the game :S

  • The game looks great! Can't wait to see the final version.

  • Ahhh I misinterpreted :S I thought you managed to use Three.js within C2.

  • Schoening this looks very cool! Do you have a capx that you can share?

  • Any idea when this will get released? r159 maybe? :)

  • Full screen ads were giving me a problem when I was doing my project. I tried most of the networks in mopub and Chartboost worked the best for me.

    In C2, I preload the full screen ad on start of layout and when the user leaves the layout I show the ad.

  • Hey guys,

    I have a rotating platform that's a simple rectangle. I'm trying to create a 'wall marking' on the rotating platform every time a bullet hits the platform. I need the wall marking to be parallel with the edge of the wall that the bullet collided with.

    If I use the wall's angle, it works, but only or two of the edges. For the remaining two edges, the wall marking is perpendicular.

    Here's a (failed) demo

    And here's the capx

    Thanks!

  • I made a shake function for my latest game that I'm working on. The function uses the LiteTween behaviour to do the movement. You'l need to install that to see my example.

    Here's the CAPX

  • For your checkpoint issue, there's an action on the Audio plugin called 'Seek To' that should do the trick for you.

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  • I released Dodge or DIE on the play store.

    LINK

    It includes

    • Clay.io leaderboards
    • IAP purchases
    • Banner and full screen ads from inMobi and Chartboost

    <img src="http://i.imgur.com/YaaDfSV.png" border="0">