Hi all,
I'm considering C2 for a desktop game that will be sensitive to any input delays, specifically from the gamepad API. Is there a way to measure the input lag from any connected devices via gamepad API to the point where C2 processes the action?
There are other things to consider as well such as CPU usage, ram, OS, browser, the device, monitor display lag, etc. But I'm mainly looking to understand what the added overhead is on input lag from C2 or JavaScript in general.
Thanks in advance.