funkyos's Forum Posts

  • I'm trying to get the MoPub + Admob + Cocoonjs combo working too but it's not going well. I followed the steps in the earlier posts to configure MoPub and AdMobs but I still can't get anything to show.

    In the MoPub Inventory screen, when an ad unit is selected, should I be able to see an ad when I click on the 'Test Ad'? Right now I can't get anything to show. Any help would be appreciated.

  • Awesome! Can't wait to try this!

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  • This should have all the info that you need clay.io/docs/construct2

  • Not sure if you found a solution to this yet but Austin posted in the main Clay.io thread about a similar issue: scirra.com/forum/plugin-clayio-leaderboards-achievements_topic54357_page12.html

    Try including clay.io/api/api.js into your exported zip file along with the other clay plugin files. This fixed the issue for me.

  • Is there any way to call Android's native SHARE function? It would be great to be able to specify a text blurb and have the OS display apps that it can be shared with.

  • Released a Simon clone on the play store this weekend.

    LINK

    It features a local 2 player mode, similar to 2 Player Reactor style.

  • Hi guys,

    When I export my game to a cocoonjs zip file, the file size is about 3-4megs (not too bad). However, after using Ludei's cloud compiler to ready the app for the Play Store, the apk file size balloons up to 12megs.

    Has anyone else encountered a drastic increase like this before? Any way to reduce the apk file size?

    Thanks in advance.

  • With the recent announcement that GameAnalytics is going 100% free (http://blog.gameanalytics.com/blog/gameanalytics-is-now-completely-free.html), it has me curious.

    Has anyone incorporated any kind of analytics to their games?

  • CodeMasterMike

    Hi,

    love the plugin very much!

    I noticed some weird behaviour with the plugin on OR events. Have a look at this capx: dl.dropboxusercontent.com/u/38658788/timemanager%20test.capx

    In the OR event, the TimeManager action to start the countdown from 5000 doesn't execute if the event is true when sprite.count <=0. The TimeManager action only executes when the countdown is finished.

    Notice how the "Add one to level" action gets executed regardless of which sub-event statement is true.

  • Link to .capx file (required!):

    dl.dropboxusercontent.com/u/38658788/PlatformLOS.capx

    Steps to reproduce:

    1. Create a player with Platform and Line of Sight behaviour

    2. Set the Line of Sight range and cone of view (e.g. 600/120 respectively)

    3. Mirror the player sprite (press 'left arrow' in the capx)

    Observed result:

    The line of sight behaviour does not get mirrored when the player sprite is mirrored. The objects behind the player are still 'seen'. Objects in front of the player are undetected.

    Expected result:

    When the player sprite is mirrored, the line of sight should also be mirrored so that the line of sight and player direction is aligned.

    Browsers affected:

    Chrome: yes

    Firefox: yes

    Internet Explorer: yes/no - untested

    Operating system & service pack:

    Windows 7 Home Premium SP1

    Construct 2 version:

    Release 139

  • Thanks so much!

    The laser example was perfect. I incorporated it into my project. Here's a sample dropbox.com/s/vx2uu7tas8h4sq9/crosshair.capx

  • Hi guys,

    I'm trying to get a crosshair going in my 2D platformer but couldn't come up with something reliable. I've tried searching but couldn't find anything similar.

    My original solution was to use a really fast bullet that when it collided with a wall, the crosshair would appear. However the bullet travels too fast and flickers causing it to miss the collision with the wall most of the time.

    I should note that there's no mouse in this game.

    Any help would be appreciated.

    <img src="http://i.imgur.com/IeQbXLg.png" border="0" />