There are a few threads about this type of game/level creation. Just search for procedural or terrain generation.
Has anyone gotten the API fully working in a C2 game?
ArcadEd any chance of a tutorial on getting the API's working correctly?
True Valhalla Can't wait, I keep staring at the last page in the book waiting for the new info to magically appear :)
Develop games in your browser. Powerful, performant & highly capable.
ArcadEd Any API you had to implement or anything like that?
I would look for the official forum thread for the plugin. Scirra did not create the plugin, so asking the plugin author is a much better bet.
L3mon You have to make sure you set the build option to Release build and also get it from the right directory, the debug and release builds go to different directories.
I believe the leadbolt plugin may not work with CocoonJS, but would be happy if anyone could prove me wrong...
ArcadEd are you still working on more of these?
Sorry... this line got me....
a sample capx of an advanced sample capx
:)
You could always use the angle lerp method until the missile get's to within a certain distance and then switch over to the set angle towards object method at the end...
Any good IDE for javascript should work for you. It is really a matter of preference, here is an article covering some of them, though the IDE itself won't make you a better javascript programmer, you still need to know the language well in order to take advantage of any of the IDE's...
Infoworld JavaScript IDE comparison
Did you follow the tutorials?
If nobody has done it, you expect someone to have a magical answer? Or would you prefer a bunch of people to reply with "I don't know?". Your attitude won't get you much help.
Just a random thought for another way to do this... have a grid of tiles (invisible) covering the layout, when the user draws a line destroy the tiles that they touched. Then use pathfinding to navigate your object through the newly cleared path. Of course set your pathfinding to either solids or custom object (the grid of tiles) and then just calculate the route through that cleared path.
what scaling option did you choose in Construct 2? Letterbox? Scale Inner and Scale Outer are the best bets from my experience so far. This is separate from the CocoonJS options.
You should read the tutorial on supporting multiple screen sizes.