BluePhaze's Forum Posts

  • Step 0. Find your caps lock key

    Step 1. Read the tutorials.

    Step 2. Search the forums

  • Not with CocoonJS but if you are using phonegap or crosswalk you may want to look at implementing leadbolt ads via podes iFrame plugin.

  • Make a variable called score. Add to it when certain things happen. Read the Manual and Tutorials and forums. IF you don't find answers in those three places THEN post about it. Basically do some work to try and find the answer before asking someone else to figure it out for you.

  • Not sure about others, but for me Scale Inner has had much better results than Scale Outer...

  • Not to be picky or negative, but usually you create tutorial for something you are very good at or intimately familiar with. It seems backwards to write a tutorial on functionality that you are not completely familiar or comfortable with yet. Wouldn't that lead to the tutorial possibly not using best practices or doing things in the best way?

  • iFrame plugin...

  • yongsheng One of the limitations working with C2 is that in order to efficiently use API's they have to be integrated with C2 usually via plugins. Writing plugins is not something that most of the designers can do in a stable manner. For most of the wrappers that are added to C2 for exports, plugins are usually created to give an abstraction to the API's to make it easier for the non-coders to use in their games in a consistent manner.

    **Edit** This is mainly in regards to being able to use things like audio tags, ads, google play services, etc... with Crosswalk in C2.

  • rekjl He (@ArcadEd) posted a pdf with a lot of that info in it on another thread, I just can't find the link currently.

  • bjadams There is also Ejecta for publishing to iOS. Check the tutorials on it.

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  • Phonegap uses a web view and does not support WebGL so any more complex games are going to run horribly or not at all on it.

  • it is very common to have a layout that holds an instance of every object. This keeps your playable layouts cleaner and also gives you a sand box for testing things like aligning image points for pinning etc... without having to mess with your playable layouts.

  • Can't wait to get home tonight and try the update!

  • pretty simple for the most part. You will most likely need to setup multiple variables. Or you can test for if the player is moving, and collides with wall object (if you have certain types of walls that they should bounce off of then use families). Then:

    On Collision with Wall

       If Wall to Left > Set Vector X + 100

       Set Vector Y - 100

       Play Animation BounceOff

       If Wall to Right > Set Vector X -100

       Set Vector Y - 100

       Play Animation BounceOff

    You may also want to check what direction the player is moving if they have the option to run backwards, etc... Setting Vector X moves the player to the left or right depending on + or -, Setting the Vector Y moves the player up or down depending on the + or -.

    That should get you started...

  • Not sure if this will help with ads, but make sure you are putting any stationary objects (iframes, ads, etc...) on a layer that is not scrolling, and also use the anchor behavior if they jump off screen when you use the various scaling modes.

  • Just a side note, bumping your own thread the same day (especially multiple times) will get you negative feedback and will also anger the site owners. Everyone doesn't have time to sit all day and watch for each new thread, and not everyone on at any particular moment may have an answer either. I would advise avoiding that behavior as the site moderators do not usually tolerate it very long. Just an FYI so you don't run into further frustrations...