BluePhaze's Forum Posts

  • Wow how many threads are you going to start on the same subject?

  • dzaky Alkaff Don't highjack other threads for an issue you have already created a thread about. This thread has nothing to do with facebook leaderboards.

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  • The condition is: System>GotToLayout

  • Really easy, you pin an invisible sprite to the image point and then test for collisions on that sprite.

  • You type faster by hitting an extra key stroke at the beginning of each word? That is about as logical as a screen door on a submarine...

    But back to the main point here... Go through some of the basic tutorials and you won't have to deal with a lot of these basic issues and will instead be able to ask questions that are more helpful to you. Asking stuff that is covered in the basic tutorials and manual is just a waste of your time as many people will ignore it as it look like you are not doing at least the minimal effort of using the learning materials that are available.

  • There really are no native apps with C2 , all these wrappers for mobile basically put a browser around the html5 for you. So all the browser based stuff pretty much works on each platform. The exceptions are the open URL actions. You need to use the open in another tab/window type options for that as it will trigger an actual browser to render the url for you.

    You can also use the built in save game system as well.

  • take away the "" around the variable name. It should recognize it as a variable. If it is a global variable you just need the name, if it is an instance variable you need to put the instancename.variable name. You can also always from the event sheet instead of entering the variable name, look at the semi-transparent window that appears above it and use the to click to your variable.

    The tutorials really do cover ALL of this. So you may want to do some more of them.

  • It would be much better to learn by making a game that actually has some logic and features to it like the platformer examples. The flappy bird template really isn't going to teach you much that will be useful in making other games.

  • It would be duplication of work that already exists in the many existing plugins and wrappers?

  • As some others have stated in various threads, sometimes it is better to start with high res graphics and let them be scaled down for smaller devices. Then you don't have to worry about larger devices as the graphics are already at that level.

  • If you tie the logic to the start of layout event then you can start your 3 second count from there.

  • Just trying to save you some frustration.

  • There is also this one: http://www.jrsoftware.org/isinfo.php that someone recommended for creating installers for Node-Webkit apps. I haven't tried it yet, but it may be a place to start!

  • How well do they pay? Is it based on impressions, or for submitting a game with the API in place?

  • Intel has a tool that will create an installation package for your node-webkit games. I forget where it is, I found it a few months ago. Search for node-webkit + install + intel on google