Well, I actually have read a couple of tutorials and made that beginers game where you have to shoot monsters, so I have an understanding oh how things work. The ting is, making my score display was the thing I failed on learning to do when I made that game.
So, back on topic, I did what you said:
Event: when Character's health variable is less than 14.
Action: Set the text object PlayerHPtext to display "health" (health is the variable that keeps track of players health).
I still get that darn problem >.< Rather than showing the number of the variable whenever my character takes a hit, it literally shows the word health on the text object. Is there some sort of way you have to express the name of the variable? Cause all I typed in is "health" for the text object to display.