BluePhaze's Forum Posts

  • I pretty much always type the post, copy it, press F5 to refresh the page and then paste and post it... hopefully someday they will get it figured out... I would also love it if the login screen would redirect you back to the page you were on before hitting login... instead of sending you to the home page or back to the forums main page...

  • Make sure you are not in test mode or it will return success...

  • L3mon Did that resolve the issues?

  • Are you mixing up "Game Center (apple)" with Google Play? The plugin lets you set Game Center, the cloud compiler lets you configure Google Play services... I am not sure if the plugin actually supports Google Play Services yet...

  • A very useful practice is to read the manual and also go through some tutorials. It will get most of the obvious stuff out of the way for you so you can focus on getting answers for items that are truly necessary. You may find there are some who will not even respond if you ask questions that are covered in the manual and basic tutorials.

  • Tobye You can go into the image editor in C2 and set it to export as PNG8 and apply to all images. You can also export and then run your images folder though tools like PNGgauntlet, etc...

  • russpuppy have you gotten fullscreen ads to work yet?

  • That is way too vague... do you get errors, do you get a black screen, at which point does it fail... etc... etc... without knowing anything about your game or how you are building it, or any debug info from concoonjs or logcat it is going to be very hard to tell you whats wrong. It could literally be any of a million things. You need to look into troubleshooting in X-Code and CocoonJS.

  • That is what I am trying to do with this thread, get a good list of which ones are good, and which are bad and the best way to work with them (Exclusive, Non-Exclusive, Etc...) and what type of payout, etc.. to expect.

  • That would get very repetitive which in an endless runner/flyer would be a quick death sentence for the game. Just take a look at the random generated or procedurally generated threads on the forums. Looks up Auto Tiling and random generated and you will find what you want :)

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  • True Valhalla Thanks Matt, I have an email thread going with you as well :) Mainly I am trying to make sure I avoid any of the "Bad" ones, though I must admit I am not sure I even know which are the "Good" ones at this point. As many of the portals seem to place emphasis on your game not being widely known yet, I want to limit the number I submit to in order to not negatively impact the value to those portals that are good to work with.

  • Hello All,

    Now that I have a game on most of the app marketplaces I am looking at expanding into the browser based market as well. However, I really have no experience with most of the web based gaming portals and figured I would see what your experiences with them so far have been. I notice that some do exclusives, some do non-exclusives and some do revenue sharing. But I don't know which ones are actually worth it if you want to see any return on your product.

    So far I am looking at FGL, SpilGames, and a couple others but I don't really know which are "good" and which are not. I would prefer up front non-exclusives as I have not heard anything positive about revenue sharing portals so far. I am completely open to your guidance and experience on which portals are worth investing the time to work with for HTML 5 developers.

    Thanks!

  • I haven't seen any updates here in forever in terms of Ejecta being updated with support for WebGL, etc...

  • 33miles Your for each statements are causing an issue I believe. You are basically saying, if I click on a read block and it's ready, then loop through all the others and move them.

    For each should be the first item in a condition most of the time, or in a subcondition.

  • Just to recap, GLOBAL means it is used everywhere, it is not just tied to the Sheet where you declared it. If you want to have variables with the same name in each layout, you can do like I do and add an invisible sprite to each layout with instance variables and set them to different values in each layout. Then you can just use one event to talk to them in each layout since they have the same name in each one.