Blacksmith's Forum Posts

  • Just saw this for the first time today. The tutorial is really well presented, and easy to follow.

    Congratulations on reaching 10 favourites, you've certainly earned it.    <img src="smileys/smiley20.gif" border="0" align="middle" />

  • ,

    As mentioned above, you should use global variables to save your frame data.

    So: varHead = 1 / varBody = 3 / varLegs = 2 etc.

    If you use globals, you can carry these across layouts. And you can save them using web storage, which means you could use them across sessions as well!

    Good luck!

  • Hi Maykel,

    This question has been discussed a lot on the forum, and it may be worth checking out this tutorial by Ashley ('Supporting multiple screen sizes').

    Or you could just do a search for multiple screen sizes / resolutions, on the forum. You'll get loads of hits (as I said it's a topic which has been discussed at great length).

    Hope that helps you out :)

  • Hi ,

    This is probably quite simple to do. I'm guessing that the charachter is split into 3 sections (top, middle, and bottom). The animation for each section would hold the number of changes you wanted to make as separate frames (red top, green top, blue top... you get the idea). When the user clicks on a button it changes the frame for that section, and that's it!

    To save your character, you could just use variables to remember which frames you chose for which sections.

    It may be worth taking a look through the 'How do I' section, as it has lots of good examples and should help to familiarise you with the C2 basics

    'How do I'

    Hope that helps :)

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  • Yes, similar problem here.

    My "consecutive days visited" total is now at 119 and counting. And I haven't received reps for any of the days over 100. I've even taken a couple of days off (to try and reset it), but no luck so far!

    RandomExile, let me know if you have any luck with your reset.

  • Good news, I look forward to seeing the improvements :)

  • Amazing work tulamide, thanks for sharing this!

    I really liked summer_8b and 16b, they had a very classical feel. And reaper_strong_8b, whoa that has a really cinematic sound (very cool). I think my favourite was definitely reaper_soft_8b (I guess I'm just a big softy at heart)!

    Thanks again, I think I'll leave these playing in the background while I work   <img src="smileys/smiley4.gif" border="0" align="middle" />

  • Hi GrieferCreeper,

    Here's a link you may find useful (casting shadows).

    :)

  • EyeHawk, yes sorry about opening up such an old thread.

    I've been looking for a good way to implement swipe gestures, and came across your equation to include an angle range. At present I'm just using set angles, which is quite limited!

    Don't worry if you can't remember, I can just open up a new thread on the subject.

    Thanks for your efforts though, it's really appreciated :)

  • EyeHawk, I've been putting together my own swipe example, using the AngleAt expression.

    I used the calculation you mentioned above to increase the recognisable range of each angle. But it doesn't appear to be working, any ideas :)

  • Hi nemo,

    I'd really like to take a look, but I'm getting a 404 error. Any chance you could upload again?

    Thanks

  • Hi Nikson1504,

    You should take a look at C2's autorunner example. Just open up C2, select new, then scroll down to autorunner. It creates platforms and moves them across the screen, as you mention in your title!

    You'd need to do a bit of tinkering, but it should give you a good starting point for what you want!

    With regard to the river, you could just make it part of your background layer. There are some really good water effect examples posted on the forum (here for example). Just type water effect into the search box and you're bound to find something useful.

    Good luck! :)

  • Game looks really nice, I'll be giving it a try!

    Good luck with the competition, and I hope you get many, many downloads :)

  • Same here, I've had my account for 14 months, but still no notch badge :(

  • Hi BrunoCasali,

    This is the basic process for Windows Phone 8, not sure if this applies to Windows 7.8 phones, but it may help to get you started!

    Firstly you would need to download and install Visual Studio Express 2012 for Windows Phone

    Next export your project from C2 using the option for Windows Phone 8.

    Then click the exported solutions file (.sln extn) which will open up in VS 2012. From there you can configure your project and test it on an emulator or a device.

    There is also a really useful plugin for Windows Phones (created by thehen) - click here to find out more

    Hope that helps :)

    Edit: Ashley also created a very good tutorial that you may find helpful (click here)