Blacksmith's Forum Posts

  • immigrantsheep,

    Do you mean adding .ttf to your projects 'files' folder? Because I tried that yesterday, and it worked fine for me! I was testing on an HTC desire.

    But you're right about using web fonts, I couldn't get them to download either!

  • TELLES0808,

    Sounds like a smart idea! I was never quite sure why the anchor behaviour didn't include this option from the start?

    +1 from me.

  • Nice work Dave Hailwood,

    I gave it another try on the clay web site, and managed a score of 370 (not too bad!). I gave it 5 stars, and I'm gonna spread the word to as many other as I can. I'm also gonna tell all of my friends that I know the creator of board horde (cool)!

    Good luck :)

  • Hello,

    I have a line of sprites that follow each other. I'd like them to come to a stop one behind another. After a short period, I want them to start moving again, but in a staggered fashion (so they don't bunch up).

    So for example: number1 sprite stops, then number2 stops behind him, then 3 and 4 and so on! After a short pause, number1 starts to move forwards again, wait 1 second, and number2 starts to follow, and so on!

    I've created something which almost works the way I want, but it's doing strange things when the sprites start to move again.

    I've included a capx, and would really appreciate it if someone could take a look, and let me know where I'm going wrong. Or if someone could point out a better way of doing this?

    capx

    Thanks everyone :)

  • Nice work mrPeanut, your project is off to a very good start. I like the music/sounds they seem to fit the game well!

    Good luck with it, I look forward to seeing more :)

  • Sounds like a very smart idea. This type of categorization would certainly make it much easier to find what you're after!

    So I'm happy to give it a "hell yeah"!

  • Hmmm... Slightly disappointed after waiting so long for the update :(

    Glad to hear that so many others are getting huge spikes in their frame rates.

    Unfortunately in most cases, my fps have only gone up by one or two, and in some cases performance seems to be worse now?

    I'm not using anything which is CPU intensive, such as physics objects etc. I've even removed all of my text objects just to be sure (this seemed to make no difference what so ever)!

    I'm also experiencing glitchy behaviour on some of my tiled objects. Certain tiles now display with grid-like lines overlaid on top of them?

    I'm hoping this is all due to early bugs and glitches in the system, and these will be ironed out soon (fingers crossed)!

    ludei, any ideas?

  • Hi axi,

    This should be achievable using C2. I recently came across a thread where a C2 developer (@NotionGames) had created a fantastic interactive HTML5 website for his cool game 'Super Ubi Land'. Sorry I don't have time to find the thread right now, but you may want to see if you can track it down!

    Hope that helps you a little :)

  • Sushin,

    Had another try and it all worked fine, so I added some feedback below :)

    1. I found it fairly easy to work out the controls, although I think it could help to add an info box or short tutorial to show the user how to play!

    2. I thought the point of the game was to clear the mines out of the underwater habitat?

    3. It was probably a little bit too hard for a first level.

    4. I did find a couple of bugs; A. at one point my air meter glitched and the bar grew to twice its normal size. This worked out well for me as I could spend twice as long underwater. But I'm pretty sure it wasn't meant to happen. B. when I died I was still able to carry on playing even though the screen said "Game Over".

    5. I stopped playing after a couple of tries, it was a bit difficult to reach the end with such a limited air supply.

    6. A tutorial to help get players started. A bigger air supply in the early levels (this will give first time players an opportunity to get in to the game, and get hooked on it!). And as JAC mentioned perhaps improved surface swimming animations.

    Hope that helps you, and good luck with the project ;)

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  • Hey tulamide,

    Your music is really good, and you have every reason to be confident about your skills! I'm looking forward to hearing some more tracks in the future :)

  • RandomExile,

    Thanks for the info, good to know its not just me ;) Hopefully this will be fixed soon.

  • sodopro,

    You can try giving your object an instance variable. To do this, select the object then add an instance variable in the properties window (on the left).

    Once this is done, you can give each object a different value. Then you can use events to indicate that you want the object which has var = 0 to be spawned in one location, and object where var = 1 to be spawned somewhere else.

    Hope that helps :)

  • Nice work, very polished finish. Just had a play, and it was fun.

    Good luck with it, looks like it could do well!

  • Sushin,

    Tried to play your game, but I'm getting a 404 error. If you can fix this, I'll give it another try :)

  • sosensible,

    Yes it does save the entire game when you use the save option. Once you've named the save, you can load it using the same name. This also allows you to have several save slots, so your game can have more than one save.