CocoonJS 1.4 update

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Fantasy Game includes more than 600 sound effects inspired by hit computer games like World of Warcraft and Diablo.
  • is any one having problems with in app purchases with the new cocoon update its doing my head in i think it is because they have taken sandbox mode off so they are just failing

  • ludei is there any way to use custom fonts at this moment? it used to work with .ttf fonts until the last release. now I tried both this and the use of webfonts but nothing seems to work. any help?

  • immigrantsheep,

    Do you mean adding .ttf to your projects 'files' folder? Because I tried that yesterday, and it worked fine for me! I was testing on an HTC desire.

    But you're right about using web fonts, I couldn't get them to download either!

  • Blacksmith yes i meant that. I worked fine until this new update. Now when i compile it, it just gives me the default arial. Maybe they fixed it if it worked for you yesterday. The last time i tried was a couple of days ago, right after the release.

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  • immigrantsheep

    Yeah could be worth giving it another try now, I know the new cocoon update has been very buggy!

    Hope it works for you :)

  • Blacksmith i just compiled the project again but nothing. is there anything special about your setup? do you have the .ttf in a folder or something?

  • immigrantsheep,

    No didn't do anything special. I just imported .ttf, .eot, .svg, .woff and .css files into my projects 'files' folder, as outlined in this tutorial ('how to use your own web fonts').

    I did use the 'Set font face' action, rather than the 'Set web font' action, and it worked fine.

  • I have found that remove all sound from games fixes a lot of problems.. Of course having to remove the sound is no good for a game.

  • Didn't Apple approve CocoonJS 1.4 yet?

  • no ... 1.4 still pending for debut on apple store ... someone know more about? Hope it will be approved soon!

  • Does anyone know if Cocoonjs + C2 issues have been fixed yet, or are they still ironing out the bugs?

    All of my projects still display / react incorrectly when I load them into the launcher. I get black screen on some, tiled backgrounds displaying grid lines on others, and movement seems to be really jerky on all.

    If they're still working on it that's fine, but there hasn't been any chatter about this for a few days now, and I was becoming concerned that I'd missed something!

    Thanks

    <img src="smileys/smiley4.gif" border="0" align="middle" />

  • ludei

    Dear all,

    The new version is almost here. It's a matter of a few days. We prefer not to release on friday...

    You'll see the huge changelog ( June 28 )

    It's now the 18 of July and it is Still not in the IOS App Store...

    Can you atleast give us an indication of the pending situation as I'm sure it is out of your hands with regards to the release on IOS.

    Kind Reagrds

  • ludei

    Hi! I am using r139 and I compiled my game on android using cocoonJS 1.4. First I saw splashes and then main menu of the game and... I can't tap anywhere. How can I solve this problem?

  • ludei

    Hi! I am using r139 and I compiled my game on android using cocoonJS 1.4. First I saw splashes and then main menu of the game and... I can't tap anywhere. How can I solve this problem?

    Add to your project a Cocoonjs object and set its "Physics engine" property to "Standard web-based"

  • Add to your project a Cocoonjs object and set its "Physics engine" property to "Standard web-based"

    parside

    I tried to set it "Standard-based", but nothing changed. Maybe I need to turn loader layout off?

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