immigrantsheep's Forum Posts

  • Hi,

    I was thinking about using Construct to build a couple of interactive screensavers for Android. The thing is, the app when started should minimize itself and run in the background. Then after some time of inactivity (1-2min) it should move to fullscreen.

    That is probably one step too much for Construct and only something like PhoneGap could do it but I thought I'd ask here anyway.

    Thanx!

  • CincyPlanet did you get it to work on an iOS device? also where do you save your image? on a remote webserver i suppose?

    EDIT:

    Joe7 do you think it would be possible to save the screenshot from an iOS device to a remote server? Basically calling the createImg.php script which is located on a webserver somewhere?

  • Bump?

  • Prox would it be possible to post (upload) and image/screenshot from the guy this way?

  • THere have been some mixed results with that. A few months ago that used to work with User Media but it was very buggy. Ultimatevly the funcionality isn't working anymore 'out of the box' from Construct. You can see what Ashely said about it here:

    scirra.com/forum/topic69646.html

    But CocoonJS supports the camera input. There is even a demo about it if you installed the CocoonJS launcher on your phone and there is a demo made by thehen that still works:

    scirra.com/forum/user-media-urgent-help_topic64433.html

    Good luck!

  • Hi. I would like to take a screenshot of the game at certain point and then send it to an email (for example) from a mobile (iOS) device. I know there is not direct way to do that and I know I have to do the server side of recieving and sending myself. But what about the client side? How do i "export" an image and a string of data (containing the email recipient and msg text) out of the game from a mobile device?

  • In a weird way I think my performance on iOS have improved but maybe by 5-10%. Which is still good. But today I'm having problems compiling my project. It has been stuck in the compile que for two hours now :/

  • It's like moving one step forward and two steps back every time. Has anyone tried the Cloud Compiler today? My app has been stuck in 'Waiting for compilation' for an hour now and it usualy starts to compile right away.

  • BAnyBudde yes, the simulator or what you want to call it has yet to be released. But you can upload your game from Construct, compile it on the cloud and run it on the device like before. And that's obviously not 1.3 anymore since a lot of things are different.

  • Has anyone been able to use custom fonts on iOS since CocoonJS 1.4 came out? The 'set font' worked fine with 1.3 but doesn't anymore.

  • It works! The 'one while true' fixed everything! Thank you irina and Guizmus for the support :)

  • Guizmus I can't really post the capx because there is a ton of stuff in there. The best I can do is give you a screenshot of this bit

    dropbox.com/s/wqqc80z71q9gk2s/Capture2.PNG

    Basically I spawn the portal on the sprite.X+700 (bluetruck) and then move the sprite toward the portal. If i use set position it will keep moving the portal. If i use create (like in this case) it will keep spawning portals after portals.

  • irina i tried that as well. but since sprite.x keeps changing it keeps moving with it. or maybe i'm doing it wrong

  • Hi,

    I have this silly problem. I'm making this horizontal scrolling game and when the timer is over I want to spawn a 'portal' on the next screen from my sprite. So like Sprite.X+1000 for example. The problem is since my sprite is constantly moving the X keeps changing and the portal always stays at +1000. Any idea how to fix this?

    Thanx <img src="smileys/smiley1.gif" border="0" align="middle" />

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  • Blacksmith i just compiled the project again but nothing. is there anything special about your setup? do you have the .ttf in a folder or something?