birdboy's Forum Posts

  • That's it! Thank you, Ashley!

  • Hey there, this is the error on start I'm talking about:

    Is there a way to add something like imprint or privacy links to this page? I can't talk about other countries but in germany this is legally required.

    For example if you want to develop web apps that can be accessed with a link and then take up the entire page these links need to be placed directly inside of the app.

  • In german: Menü -> Ansicht -> Fenster -> Eigenschaften

  • I love C3 but here's what I think about this subject.

    C3 has sacrificed a lot of structure over the years for the sake of quick development which makes a lot of pros of the engine harder to sell than they should actually be. A lot of fundamentally important features aren't fully fledged, actively work against each other or have an inappropriate / non-existent UI (imo hierarchies, containers, families are a glaring example for this).

    Right now you can observe a lot of Godot newcomers finding out about its (amazing) node system and being thoroughly impressed. In contrast, showing the way hierarchies are handled in Construct to an experienced dev will usually lead to a very negative reaction.

    This is just my observation, i'm not claiming that this is the biggest factor or even a big factor in the marketability of C3 overall because that's a very complex subject. I have immense respect for what the C3 team has achieved so far.

  • Gonna get the UID one right now. I'm clowning around with families and UIDs all day long because I'm exclusively working on puzzle games where multiple instances of the same object interact with each other non-stop. Where has this been all my life?

    Whatever, bought both. They both sound fantastic.

  • Think of opacity or alpha as a color. Changing the alpha value is like changing the red or the blue or the green value. The alpha value being 0 or 80 makes no difference to your GPU. The visiblity toggle on the other hand fully disables rendering of an object.

  • Same here, Ryzen with plenty of RAM.

    To be honest, I haven't encountered these performance issues for some time now but I also haven't worked on any project with more than 100 events in Chrome for months.

    Opening a big project in Chrome shows some short freezes from the get-go so I guess using if for a few minutes would lead to the same freezes I encountered earlier last year.

  • Whenever we finally get this - especially opacity - it'll be amazing!

  • As a game designer / animator this is a feature I actively thought about in the past. I seriously love the idea of creating procedural animation in Construct. After spending some time thinking about it I also fully understand the decision to turn it into its own product instead of adding lower priced sub tiers to C3. The one thing I hope for and that was already mentioned is a good discount for people already subscribed to C3. With that in mind I'll subcribe in a heartbeat.

    There's a lot of possible features that would benefit both C3 and CA. The top of my personal list would be general UX improvements for the timeline, expanding the actions of the drawing canvas (e.g. round capped lines, arcs or even bezier) and ultimately of course full-on vector support (comparable to Rive) but I acknowledge how much work that would be.

  • Did you add the the persist behavior to the Game object? Under normal circumstances instance variables should automatically reset when you change the layout.

  • Take a look at the properties of the layer "HUD" (select it in the layer bar and then look at the properties bar). There's a setting called "Global". If this setting has a checkmark everything you place on this layer will appear in every layout that has a layer with the same name ("HUD"). If you place your objects on the layer "Main" instead they won't appear in other layouts because "Main" has the Global setting set to false.

  • Just off the top of my head, I think you can use LayerIndex for that. To keep it flexible create a layer on top of all others exclusively for getting its layer index.

  • That's working as intended. I highly recommend checking the fantastic Construct 3 documentation first whenever something appears to be a bug. In this case you might wanna check the article about how events work, especially the part under "Events run top to bottom".

  • Th wait for 'create by template name' will be hard. :D

    That will open up a whole new world of possibilities. Insanely great feature!

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  • Better layer management is something C3 needs desperately. Something akin to selecting all layers on all layouts with the same name would be great (and then being able to edit them all at the same time). But you'd still have to add new layers on every single of your layouts whenever you want to add a new one. Some time ago i had to change layer effects and add layers on close to 100 layous which was an absolute nightmare of a time waste.