birdboy's Forum Posts

  • Sorry for jumping into the conversation but after testing some very simple C3 projects on different Android devices (all of which stuttered like hell) and reading this thread - is there any realistic way to make mobile games with C3 right now (do things run better on iOS)?

  • Yes, I understand the different logic, I have a little doubt if it is comfortable when the project becomes big

    To be honest, I haven't used C3 for a big project yet. But from what I've seen in my projects it's much more comfortable than GameSalad. It's up to you to structurize your logic but you absolutely have the tools to do it. You can create hirarchies of groups and split off parts of your logic and put them in separate event sheets (which you can then include in your main ones).

    To draw a direct comparison to GameSalad:

    • you can see much more of your logic at once thanks to a much better designed UI
    • there's a really good search function which makes navigating your logic a dozen times faster and easier
    • you don't have to open and close tons of actors all the time while working on your logic (this could be circumvented to a degree in GameSalad by using one controller actor that did the heavy lifting but you still had to jump between actors every so often)
    • you can organize your logic much better accordingly to your own liking
    • all of this works blazingly fast (don't know how much and how long you've been using GameSalad but there were times when opening an actor with a bit of logic in it would take 10 seconds to load and scrolling through the logic would result in multiple seconds of lag)
  • casualevolution

    Hey there, fellow GameSalad user here (have been using it for more than 7 years).

    Construct 3 is a fantastic tool with a lot more depth and power than the GameSalad Creator. The way you build your logic is a bit different but way smarter. Also the developers are incredibly open and active. In my opinion C3 is well worth the cost and I can't recommend it enough!

    One thing to keep in mind with C3 is that even though you can export for a variety of target platforms, the result will always be a pure or wrapped web application. This results in some problems (e.g. performance on some mobile devices) of which some can be circumvented and some can't (at least not easily).

    Personally I am willing to put up with this because C3 is an awesome tool with a bright looking future by great developers. Right now a new runtime is in development and it's already showing promising results.

  • Ashley

    Well, that's interesting. I'm on El Capitan 10.11.6 and Chrome is free of any extensions/addons.

    Edit: I've found the culprit. The dark theme always results in this. After clearing my browser data to reset the editor to the light theme pop-ups show up correctly. Setting the theme to dark returns the broken ones.

  • Hi!

    I don't have this issue but i noticed some slowdown in Construct in general on my Macbook, when i have the dark theme activated. Maybe switch to the default one (none) and try again if it's still as slow. This sped it up for me immensely. On my iMac at work i don't have the problem...

    That's strange. Thanks for pointing it out, I'll give it a try when C3 is working again.

  • C3 has become unusable after updating Chrome to the newest version on my Mac (Version 65.0.3325.146).

    Whenever a pop-up should be showing up (New, Open from X, adding an Object and nearly everything that you do while working in C3) no window appears but a small glitchy line. The File pop-up is the only one that works (understandably I guess since it's a system one).

    Has anybody experienced this and is there something on my end I can do about it? I wanna make sure I'm not being stupid here before I report this as a bug.

    Bonus question while I'm at it:

    The Image Editor is mind numbingly slow in Chrome on my Mac. E.g. the brush tool lags behind half a second or so, it feels awful to use. Is there something I have to activate under chrome://flaggs to make this smoother or what's going on? Ironically I updated Chrome to find out if this fixes the slowness of the image editor. Unfortunately it didn't help while making C3 as a whole unusable.

  • Congratulations to all the winners, really cool games. And thank you again GameeApp for the contest!

    I hope I'll have more time to spare when you bring us another contest. I didn't really work on my game for the first 2-3 weeks.

  • You're working with the simple user interface. Opening Menu - Settings and toggling off 'Use simplified user interface' should do the trick.

  • I saw your post here and I just saw your game - no problem, since you were done before the deadline, your game is oficially accepted!

    Thank you! What a relief, sorry for the inconveniences again!

  • Thanks guys!

    nax89 I've done that - I downloaded the attachment, put it in my dropbox and sent them a link. I hope GameeApp can make an exception here ... otherwise this would be a ridiculous waste of the last two week.

  • No, what!? My mail got rejected for whatever reason and I just found out about it this morning.

    GameeApp Is there a solution for this? I hope I'm allowed to resend it somehow? I can forward the sent (and rejected) mail just to make sure that I did in no way tinker with anything after the deadline.

  • Entry sent!

    I have a lot of experience with mobile exports but funnily enough this was my first html5 export ever. Is it really this easy? Hitting export and sending you guys the resulting zip is all? I was a bit irritated by how simple it was.

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  • AlceX

    Question: is it possible to submit various entries to the contest? Me and a group of friends want to make a game for the contest, but I'd also like to submit a solo entry if possible.

    skymen yes, multiple submissions are allowed (obviously, those has to be games created by you/your team)

  • Thank you to for bringing us this contest.

    What I miss is some general information for devs and on the legal ramifications. So here's a set of questions that instantly came to my mind:

    1) Is the game hosted on your platform after being accepted?

    2) Does the developer keep all rights to his/her game and can the game consequently be published independently from Gamee on iOS, Android and other platforms?

    3) Is there any kind of monetary incentive for the developer? (I guess this has already been answered)

    Laura_D This link seems important for participants. It links to a detailed explanation of the design principles the people at Gamee expect and the metadata they require from developers. Maybe you could add it to your post?

  • I've read that but I somehow thought it shold still work. Still a lot to learn about the way events work!

    I thought instance picking would limit this to the sprite which is affected by the event. So in this I case I thought the 'Trigger once' event would fire once per instance as long as the conditions are fullfilled. Guess I was wrong there, thank you!