beguinner's Forum Posts

  • Is it possible to make the program detect if a sprite is moving left, right, up or down without using the 8 directions behavior?

  • In Mini Asteroids you see the ship colliding with the borders and producing a rubber like effect. How would you do it?

    play.google.com/store/apps/details

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Do you know how to jump with a mouse click instead of default controls (arrow keys) with the platform behavior?

  • Here you can see I just duplicated the original layout, I selected the copy and the event sheet is the same but the enemy sprites stop working properly.

    files.fm/u/ypd3xvv7e

  • There's a watermark but you still can see how the enemies move on the right.

    files.fm/u/skau4ny9t

  • It works fine on my end. Did you assign the right event sheet to your new layout?

    Yes, I duplicated the main layout and the first event sheet was automatically assigned to it.

  • If you try to duplicate the main layout (or to add a new layout of your own creation) of this template without changing the related event sheet, the ghost AI movements stop working and the enemy sprites just move to the right before disappearing.

    Something doesn't quite add up: why would the enemy sprites AI stop working properly if the event sheet is the same and the layout is either a copy of the original one or a new one with the same variables?

    construct.net/en/tutorials/cloning-classics-pacman-171

  • Not really an issue with the template is it. Taking a template then making edits, seeing its broken and asking someone else to fix it is not the best way to learn Construct. Better to make your own game to understand Construct and use the template as a guide.

    No, actually the template itself has an issue. If you look at it with no edit you can see the third and fourth ghost sprites are moving in a strange fashion.

  • If I try to add a frame to each animation of the ghost sprite and change it, it doesn't work with the "On Start Of Layout" condition and "set animation frame" action but only with the "Every Tick" condition. Also the Pinky animations are acting funky, moving in a seemingly random pattern.

    Anyone can help me to fix the problem?

  • How do I change a sprite size to make it slightly different from its collision box? For example having a a 58x58 sprite with a 48x48 collision box. Or the opposite.

    I already asked it with a different screen-name but I can't find the previous thread, sorry.

  • How would you set up a control knob like that one in Among US?

    That one on the lower left corner of the game.

    https://www.slythergames.com/wp-content/uploads/2020/09/Among-Us-How-to-Play-With-Friends.jpg

  • I was using the 251.2 version because it's the last to support the C2 runtime since I have a game that doesn't work on the C3 runtime. When I try to export it to android I get this error:

    Any solution?

  • I was wondering if anyone else had the same notification after submitting a game to the app store?

    We noticed that your app requires customers to view advertisements prior to using it.

    Next Steps

    To resolve this issue, please remove the forced advertising and resubmit your app for review. If you wish to deliver ads to your users, consider offering passive advertising; paying customers typically expect advertising-free content.

    Does that mean I have to give a potential user an ad-free version of the same app where he has to pay instead of a free one with ads?

  • I wanted to show ads on game over but only once every let's say 5 times. How would you do it?

  • I was looking at a template example and some instance variables have (varies) as value, I'm not sure how to set it.

    Also I can't change the value for any of them, everytime I try it goes back to 0.