beguinner's Forum Posts

  • In AsteroidX the player accelerates and decelerates towards a point when you click the mouse button. The Tween behavior doesn't seem to get the same effect.

    construct.net/en/free-online-games/asteroidx-650/play

  • Thanks!

  • What was the result? What didn't work?

    It still doesn't stop when the tween is playing so if I click repeatedly the object rotates more than 90 degrees.

  • I tried with the event <Tween: Is not playing> and with the action you suggested but it didn't work. Any other suggestions?

  • Add a condition to prevent the start of a new tween while a tween is already running.

    What would be the action?

  • When I use the tween behavior to rotate an object of 90° at every click, if I repeatedly click too fast, after a while the object angle is no longer initial angle+90 but something else. How do I make it rotate exactly of 90 degrees everytime even when I click the mouse fast?

  • How do I remove the plugin layout transition from a capx?

  • Do you think it's a good idea to use the pathfinding behavior for the ghosts movements in a pacman game? I'm asking because I want the ghosts movements to be in straight lines, either vertical or horizontal as you see in the original arcade game and not curved. I noticed that in the Eat'Em All template the method used is different.

    This guy uses the pathfinding behavior.

    youtube.com/watch

  • In this video you see how to swipe left and right but how do I add up and down?

    youtube.com/watch

  • So I have a sprite and I want it to accelerate towards a point but only halfway to it and then the other half of the distance I want the sprite to decelerate with a deceleration equal to the acceleration like if the acceleration was 100 the deceleration should also be 100.

  • I'm using a template and there's a sprite with the litetween behavior. it works in one layout but not on another despite having the same event sheet. Any possible reason why?

  • the event sheet manages the logic of the game for one sprite. I want to let the player select between various sprites in the opening menu.

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  • I have a template with a series of events related to an object.

    But I want to let the player select among different objects in the menu. How do I implement this without duplicating all the events for every single object?

    Is it possible to create a family and let the player select a member of the family in the menu and apply only that member in the event sheet?

  • I'm using C2 because the template I bought has a few plugins that are not available on C3. When I tried to upload the apk file on the google developer console, there's a warning message saying the API target of my app is 14 instead of the minimal requirement of 29. I don't understand this because I used C2 for another game just a few months ago and the API level was correct. How did it change?

  • Whenever the banner advert pops up and I press the cancel button (the x on the corner) the banner doesn't disappear, the white rectangle with the caption ad closed by google is still there. Why is that?