Azu's Forum Posts

  • "qarp" and "cubic" expressions can do this. It's a bit more complicated than just setting the bias value though. If you want to control it with a bias variable you'll have to map it to one of the bezier control points yourself.

    I'm not too keen on bezier.

  • I was wondering, can construct do bais curves?

    This is taken from GM

    "

    **  Returns:
    **      If (t) varies over the [0,1] interval, then
    **      the result also varies over that interval.
    **      The zero and one endpoints of the interval
    **      are mapped onto themselves. Other values
    **      are shifted upward toward one if (b) is
    **      greater than one, and shifted downward
    **      toward zero if (b) is between zero and one.
    **[/code:294mr0qg]
    
    <img src="http://i52.tinypic.com/291ji3b.gif">
    
    Also, I'm having issues with my EXP formula.  If I raise it manually 1 point at a time, it adds up.
    So let's say, I need 97 yo reach level 6. If add it 1 point at a time to my current Xp, I'll get me to level 6 when I get 97 XP. However, I just add 97 XP, it would put me at level 8.
    [url=http://www.mediafire.com/?56ic5t4rhw02iyb]http://www.mediafire.com/?56ic5t4rhw02iyb[/url]
    
    Try adding 1 point at a time (left click) until you reach level six. The restart and hit right click.
  • I'd like too see a tutorial on sortable Inventory. (I remember someone was going to make a plugin.)

  • Thanks Tulamide.

  • This one I'm trying to do is like FFTactics. Every 99 EXP, you level up. I have it to where if it goes over 99 exp, it sets the "LastEXP" to 0. However, if I have over 99 except, it still sets it to 0, and stills adds 1 to my level. Example

    99*2 = 198. So if I added 198 to my needed exp, I should jump to level, 2, however, I don't, I go tot he next level up.

    ..I don't think I'm explaining this well.

    Here's the Cap.

    Also, how do I do a instant add? I used a Loop, but it wasn't that accurate.

    http://www.mediafire.com/?cad4dc3mgolopyo

  • I've managed to copy events without error. However, that was only once and every time afterwards I've ran into issues, like objects suddenly disappearing.

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  • So, is it possible to port object folders over to C1? In C2, I was able to drag out objects out of it's folder. So, I'm wondering if someone could fix/finish C1's object folders.

  • I don't know if anyone's willing to do that, especially with C2 "out". However, you can run to instances of C1.

  • Construct2( I like this better=P) appears it will be better than Construct1. However, I'll wait till it catches up with Construct1's current level.

  • Then, I'll wait just until exe exported is support and effects are in.

  • Really. So Construct 2 won't have Shaders? Guuuu...

  • Animation. Private Variables. Families. Shader Effects.

  • I have a suggestion. Would it be possible to support PSDs? Like if you import a PSd, if imports each layer into separate frames.

  • As long as I co color replacement (like Megaman games), then I'm game.

  • So you can choose what to pay for huh. That's...kind of weird. Does this mean people can charge for plugins?

    Also, it seems Construct 2 has the folder options. It would awesome if you guys can at least port it to Construct 1.