Azu's Forum Posts

  • A JRPG would be easier than a TaticalRPG in Construct, especially a agme like Disgaea. If I could find a Tactical RPG (RPGMaker ***** for it) like DIsgaea, I'd be on that so fast, the world would spin twice as fast.

  • I never have random or long passwords. I keep it short so I can remember.

  • Work on it!

  • You need the Color Replacer.

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  • Paste Array?

  • Draw a path? As in the path movement? If I do that, it wouldn't be dynamic.

  • Saving using the Array tool is actually easy. I'll do a tutorial in a minute. Honestly, 3 months is nothing.

  • This seen in Death Egg on Sonic 3 and Knuckles.

    I think the movement is Sine/Cosine based. I think there may be some waypoints to. So, any have any idea on how to do this?

  • So, anyone find it helpful?

  • How would I get this "2*wall.Angle - Player.Angle" to work with X/Y Velocity?

  • Worked, awesome.

    By the way, do you how to set angle based on on X/Y Velocity?

  • Well, I kind of need it to reflect of the Object current angle. It works like Pulseman's Voltecer

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    I would need to reflect not just floors but walls. Not to mention that all the floor tiles would be at 0.

    If the object his the at floor 225, it would reflect to 135. If ita celiling at 135, it would reflect to 225.

    <img src="http://i61.photobucket.com/albums/h53/Sodisna/Sheet.png">

    Doing something like this.

  • How can I go about doing a reflect angle? I'm not using any Behaviors, just the standard X/Y static engine.

    XSpeed: Player.X+Player('XSpeed')

    YSpeed: Player.Y+Player('YSpeed')

    I already have the angel velocity.

    Value = 1

    XSpeed: 12*Cos(Angle)

    YSpeed: -12*Sin(Angle)

    I just need to get a proper Reflect angle collision.

  • Sometimes, when I add anew object, another one get's deleted.

    Using that a bug?Using latest version.

    http://www.mediafire.com/?ikbgmqmtgiw6yod

    Drag any new object on the layout, and you'll see the object with the "C" on it disappear. It's still there in the object folder, but no on the object list.

  • MP3s won't play from the resource (Channels), and I want to avoid using .wav as music files. Set Position only functions under a channel, which s what I need for loop points. So, is there anyway get a MP3 to play as a resource under a channel?